Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 8 bytes modified
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@ -967,29 +967,28 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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* Update the grid with our new body
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* Update the grid with our new body
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*/
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*/
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this.grid[body.position.x][body.position.y] = body;
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this.grid[body.position.x][body.position.y] = body;
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}
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if (body.backupMesh) {
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/**
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if (body.backupMesh) {
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/**
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* We used to be a corner, change back
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* We used to be a corner, change back
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* @type {null}
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* @type {null}
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*/
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*/
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body.mesh.geometry = null;
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body.mesh.geometry = null;
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body.mesh.materials = null;
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body.mesh.materials = null;
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body.mesh.remove();
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body.mesh.remove();
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body.mesh = body.backupMesh;
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body.mesh = body.backupMesh;
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body.backupMesh = null;
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body.backupMesh = null;
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body.mesh.visible = true;
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body.mesh.visible = true;
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body.mesh.updateInstance('visible');
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body.mesh.updateInstance('visible');
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body.mesh.updateInstance('position');
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}
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body.mesh.updateInstance('position');
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}
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}
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if (backup.orientation !== temp.orientation) {
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if (backup.orientation !== temp.orientation) {
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