Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 5055 bytes modified
parent
a8ab040488
commit
3058e99089
176
2xswm1bwq8.js
176
2xswm1bwq8.js
|
@ -1190,7 +1190,7 @@ GameLib.CustomCode.prototype.spawnBlock = function () {
|
|||
mesh2.updateInstance('visible');
|
||||
mesh3.visible = true;
|
||||
mesh3.updateInstance('visible');
|
||||
|
||||
|
||||
mesh0.setParentMesh(center);
|
||||
mesh1.setParentMesh(center);
|
||||
mesh2.setParentMesh(center);
|
||||
|
@ -1345,8 +1345,43 @@ if (GameLib.Utils.UndefinedOrNull(this.subscriptions)) {
|
|||
this.rows = 0;
|
||||
this.speed = 1;
|
||||
|
||||
/**
|
||||
* Draw our new status
|
||||
*/
|
||||
this.drawStatus();
|
||||
|
||||
/**
|
||||
* Ensure the grid is cleared
|
||||
*/
|
||||
this.clearGrid();
|
||||
|
||||
|
||||
if (this.block && this.block.center) {
|
||||
|
||||
this.animation.removeMesh(this.block.center);
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
{
|
||||
component: this.block.center
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (this.block && this.block.meshes) {
|
||||
this.block.meshes.map(
|
||||
function (mesh) {
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
{
|
||||
component: mesh
|
||||
}
|
||||
);
|
||||
}.bind(this)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the game parameters
|
||||
*/
|
||||
|
@ -1362,6 +1397,8 @@ if (GameLib.Utils.UndefinedOrNull(this.subscriptions)) {
|
|||
this.ccTouchEnd.entityLoaded = this;
|
||||
|
||||
|
||||
this.getNextBlock();
|
||||
|
||||
console.log('custom game start complete');
|
||||
|
||||
}.bind(this)
|
||||
|
@ -1369,6 +1406,143 @@ if (GameLib.Utils.UndefinedOrNull(this.subscriptions)) {
|
|||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* This code executes when the 'bottom' has been reached (the block is stopping)
|
||||
*/
|
||||
GameLib.CustomCode.prototype.bottomReached = function() {
|
||||
|
||||
var gridPositions = this.getBlockGridPositions(this.block);
|
||||
|
||||
gridPositions.map(
|
||||
function (position) {
|
||||
/**
|
||||
* If there already is a mesh - remove it -
|
||||
*/
|
||||
if (this.grid[position.y][position.x].mesh) {
|
||||
this.scene.removeObject(this.grid[position.y][position.x].mesh);
|
||||
}
|
||||
|
||||
this.grid[position.y][position.x] = {
|
||||
value: GameLib.CustomCode.TETRIS_GRID_TAKEN,
|
||||
mesh: position.mesh
|
||||
};
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
this.block.center.instance.position.x = this.block.center.position.x;
|
||||
this.block.center.instance.position.y = this.block.center.position.y;
|
||||
this.block.center.instance.position.z = this.block.center.position.z;
|
||||
|
||||
this.block.center.instance.rotation.x = this.block.center.rotation.x;
|
||||
this.block.center.instance.rotation.y = this.block.center.rotation.y;
|
||||
this.block.center.instance.rotation.z = this.block.center.rotation.z;
|
||||
|
||||
this.block.center.instance.updateMatrixWorld();
|
||||
|
||||
this.block.meshes.map(
|
||||
function (mesh) {
|
||||
|
||||
mesh.setParentMesh(null);
|
||||
//mesh.position.z = 0.1;
|
||||
mesh.updateInstancePosition();
|
||||
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
this.animation.removeMesh(this.block.center);
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
{
|
||||
component: this.block.center
|
||||
}
|
||||
);
|
||||
|
||||
this.removeLines();
|
||||
|
||||
//this.visualizeGrid(0xff0000);
|
||||
|
||||
for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
|
||||
if (
|
||||
this.grid[19][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN ||
|
||||
this.grid[20][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN ||
|
||||
this.grid[21][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN ||
|
||||
this.grid[22][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN ||
|
||||
this.grid[23][x].value === GameLib.CustomCode.TETRIS_GRID_TAKEN
|
||||
) {
|
||||
this.gameOver = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.gameOver) {
|
||||
|
||||
this.block.meshes.map(
|
||||
function (mesh) {
|
||||
this.scene.removeObject(mesh);
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
delete this.block;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GAME_OVER,
|
||||
{
|
||||
score: this.entityLoaded.score,
|
||||
level: this.entityLoaded.level,
|
||||
rows: this.entityLoaded.rows
|
||||
}
|
||||
);
|
||||
|
||||
//this.visualizeGrid(0xff0000);
|
||||
|
||||
} else {
|
||||
this.getNextBlock();
|
||||
}
|
||||
}.bind(this);
|
||||
|
||||
/**
|
||||
* Clears the grid
|
||||
*/
|
||||
GameLib.CustomCode.prototype.clearGrid = function() {
|
||||
|
||||
/**
|
||||
* Remove all stale components (if any)
|
||||
*/
|
||||
if (this.grid instanceof Array) {
|
||||
this.grid.map(
|
||||
function(y) {
|
||||
if (this.grid[y] instanceof Array) {
|
||||
this.grid[y].map(
|
||||
function(x){
|
||||
if (this.grid[y][x].mesh) {
|
||||
this.scene.removeObject(this.grid[y][x].mesh);
|
||||
}
|
||||
if (this.grid[y][x].baconDisappearing) {
|
||||
this.scene.removeObject(this.grid[y][x].baconDisappearing);
|
||||
}
|
||||
}.bind(this)
|
||||
)
|
||||
}
|
||||
}.bind(this)
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the grid
|
||||
*/
|
||||
this.grid = [];
|
||||
for (var y = 0; y < GameLib.CustomCode.TETRIS_GRID_HEIGHT; y++) {
|
||||
this.grid[y] = [];
|
||||
for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
|
||||
this.grid[y][x] = {
|
||||
value: GameLib.CustomCode.TETRIS_GRID_NOT_TAKEN,
|
||||
mesh: null
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
}.bind(this)
|
||||
|
||||
GameLib.CustomCode.prototype.createTile = function(tileName, imageName) {
|
||||
|
||||
var apiMaterial;
|
||||
|
|
Loading…
Reference in New Issue