Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 57 bytes modified
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@ -172,6 +172,7 @@ if (this.spawningBullets === true) {
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flameMesh.position.x = start.x;
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flameMesh.position.x = start.x;
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flameMesh.position.y = start.y;
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flameMesh.position.y = start.y;
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flameMesh.position.z = start.z;
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flameMesh.position.z = start.z;
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flameMesh.instance.lookAt(direction.clone().negate());
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flameMesh.updateInstancePosition();
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flameMesh.updateInstancePosition();
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this.flames.push({
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this.flames.push({
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