From 34526b795c43d2918363b012ad73280fa804babe Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sun, 26 Nov 2017 22:38:46 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (zo950m57cc.js) 8652 bytes modified --- zo950m57cc.js | 1735 ++++++++++++++++++++++++------------------------- 1 file changed, 859 insertions(+), 876 deletions(-) diff --git a/zo950m57cc.js b/zo950m57cc.js index e603db3..bfa9e0e 100644 --- a/zo950m57cc.js +++ b/zo950m57cc.js @@ -1,900 +1,878 @@ -if (!this.entityLoaded) { - return; -} - -if (GameLib.Utils.UndefinedOrNull(this.initialized)) { - - this.initialized = true; - - GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO); - - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : 'Audio - Xmas' - } - ); - - if (this.blastSubscription) { - this.blastSubscription.remove(); - } - - this.blastSubscription = GameLib.Event.Subscribe( - GameLib.Event.AUDIO_ENDED, - function(data) { - if (data.audio.name.indexOf('Blast') !== -1) { - var play = GameLib.Utils.GetRandomIntInclusive(1,5); - if (play === 1) { - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : 'Audio - Ho ho ho' - } - ); - } - } - }.bind(this) - ); - - this.fog = this.entityLoaded.fog; - this.bull = this.entityLoaded.bull; - this.star = this.entityLoaded.star; - this.santa = this.entityLoaded.santa; - this.scene = this.entityLoaded.scene; - this.camera = this.entityLoaded.camera; - this.burger = this.entityLoaded.burger; - this.parcel = this.entityLoaded.parcel; - this.meshes = this.entityLoaded.meshes; - this.renderer = this.entityLoaded.renderer; - this.raycaster = this.entityLoaded.raycaster; - this.kanister = this.entityLoaded.kanister; - this.leftLight = this.entityLoaded.leftLight; - this.rightLight = this.entityLoaded.rightLight; - this.scoreCanvas = this.entityLoaded.scoreCanvas; - this.scoreTexture = this.entityLoaded.scoreTexture; - this.scoreMesh = this.entityLoaded.scoreMesh; - this.throwerLight = this.entityLoaded.throwerLight; - this.fireParticleEngine = this.entityLoaded.fireParticleEngine; - this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; - this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; - this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; - - this.minimumRendererRed = 0.1; - - this.toBlack = new THREE.Color(0.05, 0.05, 0.05); - this.toRed = new THREE.Color(0.02, 0, 0); - - this.bull.instance.visible = false; - this.star.instance.visible = false; - this.burger.instance.visible = false; - this.parcel.instance.visible = false; - this.santa.instance.visible = false; - this.kanister.instance.visible = false; - - this.treesBurning = 0; - this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3); - - this.running = false; - - this.totalTime = 0; - - this.kanisters = 3; - this.kanisterTime = 0; - this.kanisterLife = 16.344; - this.kanisterLeakTime = 0.1; - this.kanisterSpawnScore = 50; - - this.setNextKanisterSpawnScore = function() { - - this.kanisterSpawnScore = this.score + 100; - - if (this.score > 200) { - this.kanisterSpawnScore = this.score + 200; - } - - if (this.score > 500) { - this.kanisterSpawnScore = this.score + 300; - } - - if (this.score > 800) { - this.kanisterSpawnScore = this.score + 400; - } - - if (this.score > 1100) { - this.kanisterSpawnScore = this.score + 500; - } - - if (this.score > 1400) { - this.kanisterSpawnScore = this.score + 600; - } - - if (this.score > 1800) { - this.kanisterSpawnScore = this.score + 700; - } - - if (this.score > 2500) { - this.kanisterSpawnScore = this.score + 800; - } - - if (this.score > 3200) { - this.kanisterSpawnScore = this.score + 900; - } - - if (this.score > 4000) { - this.kanisterSpawnScore = this.score + 1000; - } - - if (this.score > 5000) { - this.kanisterSpawnScore = this.score + 1100; - } - - console.log('next kanister spawn score: ' + this.kanisterSpawnScore); - - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'nextKanisterSpawnScoreUpdate', - kanisterSpawnScore : this.kanisterSpawnScore - } - ); - }; - - this.fuelFinished = false; - - this.level = 1; - - this.enemySpawnInterval = 5; - this.enemySpawnTime = this.enemySpawnInterval; - - this.score = 0; - - if (this.enemies instanceof Array && this.enemies.length !== 0) { - this.enemies.map( - function(enemy) { - this.kill(enemy); - }.bind(this) - ) - } - - this.scene.meshes.map( - function(mesh) { - if (mesh.burningTreeParticleEngine) { - mesh.burning = false; - mesh.life = 1.2; - mesh.burningTreeParticleEngine.remove(); - mesh.burningTreeParticleEngine = null; - } - }.bind(this) - ); - - this.enemies = []; - - this.scores = []; - - this.enemiesSpawned = 0; - - this.fog.density = 0.01; - this.fog.updateInstance('density'); - this.leftLight.intensity = 0.3; - this.leftLight.updateInstance('intensity'); - this.rightLight.intensity = 0.3; - this.rightLight.updateInstance('intensity'); - - GameLib.Event.Emit( - GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, - null, - function(graphics) { - this.graphics = graphics - }.bind(this) - ); - - this.setLevelProperties = function() { - - this.prevLevel = this.level; - - this.level = Math.floor(this.enemiesSpawned / 10) + 1; - - if (this.level === 1) { - this.enemySpawnInterval = 4; - } - - if (this.level === 2) { - this.enemySpawnInterval = 3; - } - - if (this.level === 3) { - this.enemySpawnInterval = 2; - } - - if (this.level > 3) { - this.enemySpawnInterval = 1.5; - } - - console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval); - - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - level : this.level, - enemySpawnInterval : this.enemySpawnInterval, - event : 'levelIncrease' - } - ); - }; - - - this.getNextMesh = function(meshType) { - - var mesh = this.meshes[meshType].reduce( - function(result, object) { - - if (object.inUse === false) { - object.inUse = true; - result = object.mesh; - } - - return result; - }, - null - ); - - if (meshType == 1) { - - } - } - - this.spawnEnemy = function(kanister) { - - var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); - var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5); - - if (kanister) { - meshType = 6; - } else { - this.enemiesSpawned++; - this.setLevelProperties(); - } - - var y = GameLib.Utils.GetRandomIntInclusive(2, 10); - - var speed = 1; - - var score = 10; - - var material = null; - - var mesh = null; - if (meshType === 1) { - mesh = this.bull.clone(); - material = this.bull.materials[0].clone(); - speed = 0.3; - } else if (meshType === 2) { - mesh = this.star.clone(); - score = 20; - material = this.star.materials[0].clone(); - speed = 0.4; - } else if (meshType === 3) { - mesh = this.burger.clone(); - score = 50; - material = this.burger.materials[0].clone(); - speed = 0.45; - } else if (meshType === 4) { - mesh = this.parcel.clone(); - score = 75; - material = this.parcel.materials[0].clone(); - speed = 0.5; - } else if (meshType === 5) { - mesh = this.santa.clone(); - score = 100; - material = this.santa.materials[0].clone(); - speed = 0.6; - } else if (meshType === 6) { - mesh = this.kanister.clone(); - score = 100; - material = this.kanister.materials[0].clone(); - speed = 0.7; - } - else { - console.log('unknown mesh type : ' + meshType); - } - - mesh.materials = [material]; - - mesh.updateInstance(); - - mesh.instance.visible = true; - - var velocity = null; - - var axis = new GameLib.API.Vector3( - GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, - GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, - GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1 - ); - - axis = axis.normalize(); - - var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001; - - var position = {x : 0, y: y, z :0}; - - var rotation = { - axis : axis, - angle : angle - }; - - var enemy = { - mesh : mesh - }; - - var distance = 100; - var angledistance = distance * Math.sin(Math.PI / 4); - - var life = 5 / speed; - - if (enemyType === 1) { - position.x = -distance; - life += 3 / speed; - velocity = {x:speed,y:0,z:0}; - } - - if (enemyType === 2) { - position.x = distance; - life += 3 / speed; - velocity = {x:-speed,y:0,z:0}; - } - - if (enemyType === 3) { - position.x = -angledistance; - position.z = -angledistance; - velocity = {x:speed,y:0,z:speed}; - } - - if (enemyType === 4) { - position.x = angledistance; - position.z = -angledistance; - velocity = {x:-speed,y:0,z:speed}; - } - - if (enemyType === 5) { - position.x = 0; - position.z = -distance; - velocity = {x:0,y:0,z:speed}; - } - - enemy.mesh.position.x = position.x; - enemy.mesh.position.y = position.y; - enemy.mesh.position.z = position.z; - enemy.mesh.updateInstancePosition(); - - enemy.mesh.useQuaternion = true; - enemy.mesh.quaternion.axis.x = rotation.axis.x; - enemy.mesh.quaternion.axis.y = rotation.axis.y; - enemy.mesh.quaternion.axis.z = rotation.axis.z; - enemy.mesh.quaternion.angle = rotation.angle; - enemy.mesh.updateInstanceRotation(); - - enemy.velocity = velocity; - enemy.rotation = rotation; - - enemy.lifeTime = 0; - enemy.life = life; - - enemy.exploding = false; - enemy.burning = false; - enemy.burnLife = 3; - enemy.burnTime = 0; - enemy.explodingLife = 2; - enemy.meshType = meshType; - enemy.score = score; - enemy.isKanister = false; + if (!this.entityLoaded) { + return; + } + + if (GameLib.Utils.UndefinedOrNull(this.initialized)) { + + this.initialized = true; + + GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO); + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Xmas' + } + ); + + if (this.blastSubscription) { + this.blastSubscription.remove(); + } + + this.blastSubscription = GameLib.Event.Subscribe( + GameLib.Event.AUDIO_ENDED, + function(data) { + if (data.audio.name.indexOf('Blast') !== -1) { + var play = GameLib.Utils.GetRandomIntInclusive(1,5); + if (play === 1) { + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Ho ho ho' + } + ); + } + } + }.bind(this) + ); + + this.fog = this.entityLoaded.fog; + this.bull = this.entityLoaded.bull; + this.star = this.entityLoaded.star; + this.santa = this.entityLoaded.santa; + this.scene = this.entityLoaded.scene; + this.camera = this.entityLoaded.camera; + this.burger = this.entityLoaded.burger; + this.parcel = this.entityLoaded.parcel; + this.meshes = this.entityLoaded.meshes; + this.renderer = this.entityLoaded.renderer; + this.raycaster = this.entityLoaded.raycaster; + this.kanister = this.entityLoaded.kanister; + this.leftLight = this.entityLoaded.leftLight; + this.rightLight = this.entityLoaded.rightLight; + this.scoreCanvas = this.entityLoaded.scoreCanvas; + this.scoreTexture = this.entityLoaded.scoreTexture; + this.scoreMesh = this.entityLoaded.scoreMesh; + this.throwerLight = this.entityLoaded.throwerLight; + this.fireParticleEngine = this.entityLoaded.fireParticleEngine; + this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; + this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; + this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; + + this.minimumRendererRed = 0.1; + + this.toBlack = new THREE.Color(data.delta, data.delta, data.delta); + this.toRed = new THREE.Color(data.delta, 0, 0); + + this.treesBurning = 0; + this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3); + + this.running = false; + + this.totalTime = 0; + + this.kanisters = 3; + this.kanisterTime = 0; + this.kanisterLife = 16.344; + this.kanisterLeakTime = 0.1; + this.kanisterSpawnScore = 50; + + this.setNextKanisterSpawnScore = function() { + + this.kanisterSpawnScore = this.score + 100; + + if (this.score > 200) { + this.kanisterSpawnScore = this.score + 200; + } + + if (this.score > 500) { + this.kanisterSpawnScore = this.score + 300; + } + + if (this.score > 800) { + this.kanisterSpawnScore = this.score + 400; + } + + if (this.score > 1100) { + this.kanisterSpawnScore = this.score + 500; + } + + if (this.score > 1400) { + this.kanisterSpawnScore = this.score + 600; + } + + if (this.score > 1800) { + this.kanisterSpawnScore = this.score + 700; + } + + if (this.score > 2500) { + this.kanisterSpawnScore = this.score + 800; + } + + if (this.score > 3200) { + this.kanisterSpawnScore = this.score + 900; + } + + if (this.score > 4000) { + this.kanisterSpawnScore = this.score + 1000; + } + + if (this.score > 5000) { + this.kanisterSpawnScore = this.score + 1100; + } + + console.log('next kanister spawn score: ' + this.kanisterSpawnScore); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'nextKanisterSpawnScoreUpdate', + kanisterSpawnScore : this.kanisterSpawnScore + } + ); + }; + + this.fuelFinished = false; + + this.level = 1; + + this.enemySpawnInterval = 5; + this.enemySpawnTime = this.enemySpawnInterval; + + this.score = 0; + + if (this.enemies instanceof Array && this.enemies.length !== 0) { + this.enemies.map( + function(enemy) { + this.kill(enemy); + }.bind(this) + ) + } - if (kanister) { - enemy.isKanister = true; - } else { + this.scene.meshes.map( + function(mesh) { + if (mesh.burningTreeParticleEngine) { + mesh.burning = false; + mesh.life = 1.2; + mesh.burningTreeParticleEngine.remove(); + mesh.burningTreeParticleEngine = null; + } + }.bind(this) + ); - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - enemiesSpawned: this.enemiesSpawned, - enemy: enemy, - event: 'enemySpawned' - } - ); - } + this.enemies = []; - this.enemies.push(enemy); - }; + this.scores = []; - this.spawnKanister = function() { + this.enemiesSpawned = 0; - console.log('spawning kanister'); + this.fog.density = 0.01; + this.fog.updateInstance('density'); + this.leftLight.intensity = 0.3; + this.leftLight.updateInstance('intensity'); + this.rightLight.intensity = 0.3; + this.rightLight.updateInstance('intensity'); - this.setNextKanisterSpawnScore(); + GameLib.Event.Emit( + GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, + null, + function(graphics) { + this.graphics = graphics + }.bind(this) + ); + + this.setLevelProperties = function() { + + this.prevLevel = this.level; + + this.level = Math.floor(this.enemiesSpawned / 10) + 1; + + if (this.level === 1) { + this.enemySpawnInterval = 4; + } + + if (this.level === 2) { + this.enemySpawnInterval = 3; + } + + if (this.level === 3) { + this.enemySpawnInterval = 2; + } - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'kanisterCountUpdate', - kanisters : this.kanisters - } - ); - - this.spawnEnemy(true); - }; + if (this.level > 3) { + this.enemySpawnInterval = 1.5; + } + + console.log('level : ' + this.level +', spawn interval : ' + this.enemySpawnInterval); - - this.explodeMesh = function(mesh) { - - mesh.visible = false; - - mesh.updateInstance('visible'); - - var sound = GameLib.Utils.GetRandomIntInclusive(1,3); - - var name = 'Audio - Blast 1'; - - if (sound === 2) { - name = 'Audio - Blast 2'; - } - - if (sound === 3) { - name = 'Audio - Blast 3'; - } - - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : name - } - ); - - var explodeParticleEngine = this.explodeParticleEngine.clone(); - explodeParticleEngine.position = mesh.position.clone(); - explodeParticleEngine.updateInstance('position'); - explodeParticleEngine.enabled = true; - mesh.explodeParticleEngine = explodeParticleEngine; - - }; - - this.drawScore = function(enemy) { - - this.scoreMesh.materials[0].opacity = 1.0; - this.scoreMesh.materials[0].updateInstance('opacity'); - - this.scoreMesh.position = enemy.mesh.position.clone(); - this.scoreMesh.updateInstance('position'); - - this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion); - - var context = this.scoreCanvas.instance.getContext('2d'); - - context.textBaseline = "middle"; - - context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height); - - /** - * Write text - */ - context.fillStyle = '#e0b899'; - context.font = '230pt BkBold'; - context.fillText(enemy.score, 0, this.scoreCanvas.height/2); - - this.scoreTexture.instance.needsUpdate = true; - - }.bind(this) - - - this.explode = function(mesh) { - - this.enemies.map( - function(enemy) { - if (enemy.mesh === mesh && !enemy.exploding) { - - enemy.exploding = true; - - if (enemy.isKanister) { - this.kanisters += 1; - - if (this.kanisters > 9) { - this.kanisters = 9; - } - - console.log('exploding kanister'); - } else { - - console.log('exploding enemy'); - - this.score += enemy.score; - - this.drawScore(enemy); - - console.log('score : ' + this.score); - - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'scoreUpdate', - score : this.score - } - ); - - if (this.score > this.kanisterSpawnScore) { - this.spawnKanister(); - } - - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - enemy : enemy, - event : 'enemyExploded' - } - ); - } - - this.explodeMesh(mesh); - } - }.bind(this) - ); - }; - - this.burn = function(mesh) { - - this.enemies.map( - function(enemy) { - if (enemy.mesh === mesh && !enemy.burning) { - - console.log('burning enemy ' + mesh.name); - enemy.burning = true; - - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - enemy : enemy, - event : 'enemyBurned' - } - ); - - var smokeParticleEngine = this.smokeParticleEngine.clone(); - smokeParticleEngine.position = mesh.position.clone(); - smokeParticleEngine.updateInstance('position'); - smokeParticleEngine.enabled = true; - mesh.smokeParticleEngine = smokeParticleEngine; - - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : 'Audio - Burning' - } - ); - - var fireParticleEngine = this.fireParticleEngine.clone(); - fireParticleEngine.position = mesh.position.clone(); - fireParticleEngine.updateInstance('position'); - fireParticleEngine.enabled = true; - mesh.fireParticleEngine = fireParticleEngine; - } - }.bind(this) - ); - - - }; - - this.kill = function(enemy) { - - if (!enemy.isKanister) { - this.meshes[enemy.meshType].map( - function(object) { - if (object.mesh === enemy.mesh) { - object.inUse = false; - object.mesh.visible = false; - object.mesh.updateInstance('visible'); - } - } - ) - } - /** + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + level : this.level, + enemySpawnInterval : this.enemySpawnInterval, + event : 'levelIncrease' + } + ); + }; + + + this.getNextMesh = function(meshType) { + + var mesh = this.meshes[meshType].reduce( + function(result, object) { + + if (object.inUse === false) { + object.inUse = true; + result = object.mesh; + } + + return result; + }, + null + ); + + return mesh; + } + + this.spawnEnemy = function(kanister) { + + var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); + var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5); + + if (kanister) { + meshType = 6; + } else { + + var mesh = this.getNextMesh(meshType); + + if (!mesh) { + console.warn('re-attempt to spawn'); + return this.spawnEnemy(false); + } + + this.enemiesSpawned++; + this.setLevelProperties(); + } + + var y = GameLib.Utils.GetRandomIntInclusive(2, 10); + + var speed = 1; + + var score = 0; + + var mesh = this.getNextMesh(meshType); + + if (meshType === 1) { + score = 10; + speed = 0.3; + } else if (meshType === 2) { + score = 20; + speed = 0.4; + } else if (meshType === 3) { + score = 50; + speed = 0.45; + } else if (meshType === 4) { + score = 75; + speed = 0.5; + } else if (meshType === 5) { + score = 100; + speed = 0.6; + } else if (meshType === 6) { + score = 0; + speed = 0.7; + } + else { + console.log('unknown mesh type : ' + meshType); + } + + var velocity = null; + + var axis = new GameLib.API.Vector3( + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1 + ); + + axis = axis.normalize(); + + var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001; + + var position = {x : 0, y: y, z :0}; + + var rotation = { + axis : axis, + angle : angle + }; + + var enemy = { + mesh : mesh + }; + + var distance = 100; + var angledistance = distance * Math.sin(Math.PI / 4); + + var life = 5 / speed; + + if (enemyType === 1) { + position.x = -distance; + life += 3 / speed; + velocity = {x:speed,y:0,z:0}; + } + + if (enemyType === 2) { + position.x = distance; + life += 3 / speed; + velocity = {x:-speed,y:0,z:0}; + } + + if (enemyType === 3) { + position.x = -angledistance; + position.z = -angledistance; + velocity = {x:speed,y:0,z:speed}; + } + + if (enemyType === 4) { + position.x = angledistance; + position.z = -angledistance; + velocity = {x:-speed,y:0,z:speed}; + } + + if (enemyType === 5) { + position.x = 0; + position.z = -distance; + velocity = {x:0,y:0,z:speed}; + } + + enemy.mesh.position.x = position.x; + enemy.mesh.position.y = position.y; + enemy.mesh.position.z = position.z; + enemy.mesh.updateInstancePosition(); + + enemy.mesh.useQuaternion = true; + enemy.mesh.quaternion.axis.x = rotation.axis.x; + enemy.mesh.quaternion.axis.y = rotation.axis.y; + enemy.mesh.quaternion.axis.z = rotation.axis.z; + enemy.mesh.quaternion.angle = rotation.angle; + enemy.mesh.updateInstanceRotation(); + + enemy.velocity = velocity; + enemy.rotation = rotation; + + enemy.lifeTime = 0; + enemy.life = life; + + enemy.exploding = false; + enemy.burning = false; + enemy.burnLife = 3; + enemy.burnTime = 0; + enemy.explodingLife = 2; + enemy.meshType = meshType; + enemy.score = score; + enemy.isKanister = false; + + if (kanister) { + enemy.isKanister = true; + } else { + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemiesSpawned: this.enemiesSpawned, + enemy: enemy, + event: 'enemySpawned' + } + ); + } + + this.enemies.push(enemy); + }; + + this.spawnKanister = function() { + + console.log('spawning kanister'); + + this.setNextKanisterSpawnScore(); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'kanisterCountUpdate', + kanisters : this.kanisters + } + ); + + this.spawnEnemy(true); + }; + + + this.explodeMesh = function(mesh) { + + mesh.visible = false; + + mesh.updateInstance('visible'); + + var sound = GameLib.Utils.GetRandomIntInclusive(1,3); + + var name = 'Audio - Blast 1'; + + if (sound === 2) { + name = 'Audio - Blast 2'; + } + + if (sound === 3) { + name = 'Audio - Blast 3'; + } + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : name + } + ); + + mesh.explodeParticleEngine.position.x = mesh.position.x; + mesh.explodeParticleEngine.position.y = mesh.position.y; + mesh.explodeParticleEngine.position.z = mesh.position.z; + explodeParticleEngine.updateInstance('position'); + + mesh.explodeParticleEngine.enabled = true; + + }; + + this.drawScore = function(enemy) { + + this.scoreMesh.materials[0].opacity = 1.0; + this.scoreMesh.materials[0].updateInstance('opacity'); + + this.scoreMesh.position = enemy.mesh.position.clone(); + this.scoreMesh.updateInstance('position'); + + this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion); + + var context = this.scoreCanvas.instance.getContext('2d'); + + context.textBaseline = "middle"; + + context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height); + + /** + * Write text + */ + context.fillStyle = '#e0b899'; + context.font = '230pt BkBold'; + context.fillText(enemy.score, 0, this.scoreCanvas.height/2); + + this.scoreTexture.instance.needsUpdate = true; + + }.bind(this) + + + this.explode = function(mesh) { + + this.enemies.map( + function(enemy) { + if (enemy.mesh === mesh && !enemy.exploding) { + + enemy.exploding = true; + + if (enemy.isKanister) { + this.kanisters += 1; + + if (this.kanisters > 9) { + this.kanisters = 9; + } + + console.log('exploding kanister'); + } else { + + console.log('exploding enemy'); + + this.score += enemy.score; + + this.drawScore(enemy); + + console.log('score : ' + this.score); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'scoreUpdate', + score : this.score + } + ); + + if (this.score > this.kanisterSpawnScore) { + this.spawnKanister(); + } + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemy : enemy, + event : 'enemyExploded' + } + ); + } + + this.explodeMesh(mesh); + } + }.bind(this) + ); + }; + + this.burn = function(mesh) { + + this.enemies.map( + function(enemy) { + if (enemy.mesh === mesh && !enemy.burning) { + + console.log('burning enemy ' + mesh.name); + enemy.burning = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemy : enemy, + event : 'enemyBurned' + } + ); + + mesh.smokeParticleEngine.position.x = mesh.position.x; + mesh.smokeParticleEngine.position.y = mesh.position.y; + mesh.smokeParticleEngine.position.z = mesh.position.z; + mesh.smokeParticleEngine.updateInstance('position'); + mesh.smokeParticleEngine.enabled = true; + + mesh.fireParticleEngine.position.x = mesh.position.x; + mesh.fireParticleEngine.position.y = mesh.position.y; + mesh.fireParticleEngine.position.z = mesh.position.z; + mesh.fireParticleEngine.updateInstance('position'); + mesh.fireParticleEngine.enabled = true; + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Burning' + } + ); + } + }.bind(this) + ); + + + }; + + this.kill = function(enemy) { + + this.meshes[enemy.meshType].map( + function(object) { + if (object.mesh === enemy.mesh) { + object.inUse = false; + object.mesh.visible = false; + object.mesh.updateInstance('visible'); + } + } + ) + + /** * We only remove the things we cloned */ -/* -GameLib.Event.Emit( - GameLib.Event.REMOVE_COMPONENT, - { - component : enemy.mesh.materials[0] - } - ); + /* + GameLib.Event.Emit( + GameLib.Event.REMOVE_COMPONENT, + { + component : enemy.mesh.materials[0] + } + ); - GameLib.Event.Emit( - GameLib.Event.REMOVE_COMPONENT, - { - component : enemy.mesh - } - ); -*/ - /** + GameLib.Event.Emit( + GameLib.Event.REMOVE_COMPONENT, + { + component : enemy.mesh + } + ); + */ + /** * Also dispose of the THREE.js objects */ - //enemy.mesh.instance.geometry.dispose(); - //enemy.mesh.instance.material.dispose(); + //enemy.mesh.instance.geometry.dispose(); + //enemy.mesh.instance.material.dispose(); - if (enemy.mesh.smokeParticleEngine) { - enemy.mesh.smokeParticleEngine.remove(); - enemy.mesh.smokeParticleEngine = null; - } + if (enemy.mesh.smokeParticleEngine) { + enemy.mesh.smokeParticleEngine.enabled = false; + } - if (enemy.mesh.fireParticleEngine) { - enemy.mesh.fireParticleEngine.remove(); - enemy.mesh.fireParticleEngine = null; - } + if (enemy.mesh.fireParticleEngine) { + enemy.mesh.fireParticleEngine.enabled = false; + } - if (enemy.mesh.explodeParticleEngine) { - enemy.mesh.explodeParticleEngine.remove(); - enemy.mesh.explodeParticleEngine = null; - } + if (enemy.mesh.explodeParticleEngine) { + enemy.mesh.explodeParticleEngine.enabled = false; + } - }; + }; - this.burnTree = function(mesh) { + this.burnTree = function(mesh) { - if (mesh.burning) { - /** + if (mesh.burning) { + /** * Do nothing, this tree is burning */ - } else { + } else { - mesh.burning = true; + mesh.burning = true; - this.treesBurning++; + this.treesBurning++; - if ( - (this.treesBurning > this.treesBurningToStart) && - !this.running - ) { - this.running = true; - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'gameRunning', - message : 'we have enough trees burning now to start - the enemy will spawn now' - } - ); - } + if ( + (this.treesBurning > this.treesBurningToStart) && + !this.running + ) { + this.running = true; + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'gameRunning', + message : 'we have enough trees burning now to start - the enemy will spawn now' + } + ); + } - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'treeBurned', - treesBurning : this.treesBurning, - treesBurningToStart : this.treesBurningToStart - } - ); + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'treeBurned', + treesBurning : this.treesBurning, + treesBurningToStart : this.treesBurningToStart + } + ); - this.minimumRendererRed += 0.01; + this.minimumRendererRed += 0.01; - this.fog.density -= 0.00025; - if (this.fog.density < 0.0055) { - this.fog.density = 0.0055; - } - this.fog.updateInstance('density'); + this.fog.density -= 0.00025; + if (this.fog.density < 0.0055) { + this.fog.density = 0.0055; + } + this.fog.updateInstance('density'); - if (mesh.position.x < 0) { - this.leftLight.intensity += 0.07; + if (mesh.position.x < 0) { + this.leftLight.intensity += 0.07; - if (this.leftLight.intensity >= 1) { - this.leftLight.intensity = 1; - } + if (this.leftLight.intensity >= 1) { + this.leftLight.intensity = 1; + } - this.leftLight.updateInstance('intensity'); + this.leftLight.updateInstance('intensity'); - } else { - this.rightLight.intensity += 0.07; + } else { + this.rightLight.intensity += 0.07; - if (this.rightLight.intensity >= 1) { - this.rightLight.intensity = 1; - } + if (this.rightLight.intensity >= 1) { + this.rightLight.intensity = 1; + } - this.rightLight.updateInstance('intensity'); + this.rightLight.updateInstance('intensity'); - } + } - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : 'Audio - Burning' - } - ); + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Burning' + } + ); - var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); - burningTreeParticleEngine.position = mesh.position.clone(); - burningTreeParticleEngine.position.y += mesh.dimensions.y + 5; - burningTreeParticleEngine.updateInstance('position'); - burningTreeParticleEngine.enabled = true; - mesh.burningTreeParticleEngine = burningTreeParticleEngine; - } - }; + var burningTreeParticleEngine = this.burningTreeParticleEngine.clone(); + burningTreeParticleEngine.position = mesh.position.clone(); + burningTreeParticleEngine.position.y += mesh.dimensions.y + 5; + burningTreeParticleEngine.updateInstance('position'); + burningTreeParticleEngine.enabled = true; + mesh.burningTreeParticleEngine = burningTreeParticleEngine; + } + }; - GameLib.Event.Emit( - GameLib.Event.GAME_STARTED, - { - game : this - } - ); -} + GameLib.Event.Emit( + GameLib.Event.GAME_STARTED, + { + game : this + } + ); + } -this.totalTime += data.delta; -this.enemySpawnTime += data.delta; + this.totalTime += data.delta; + this.enemySpawnTime += data.delta; -this.scoreMesh.materials[0].opacity -= data.delta * 0.5; -if (this.scoreMesh.materials[0].opacity < 0) { - this.scoreMesh.materials[0].opacity = 0; -} -this.scoreMesh.materials[0].updateInstance('opacity'); + this.scoreMesh.materials[0].opacity -= data.delta * 0.5; + if (this.scoreMesh.materials[0].opacity < 0) { + this.scoreMesh.materials[0].opacity = 0; + } + this.scoreMesh.materials[0].updateInstance('opacity'); -this.scene.meshes.map( - function(mesh) { - if (mesh.instance.material instanceof Array) { - mesh.instance.material.map( - function(material) { - if (material.emissive) { - material.emissive.sub(this.toRed); - } - }.bind(this) - ); - } else { - if (mesh.instance.material.emissive) { - mesh.instance.material.emissive.sub(this.toRed); - } - } - }.bind(this) -); + this.scene.meshes.map( + function(mesh) { + if (mesh.instance.material instanceof Array) { + mesh.instance.material.map( + function(material) { + if (material.emissive) { + material.emissive.sub(this.toRed); + } + }.bind(this) + ); + } else { + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.sub(this.toRed); + } + } + }.bind(this) + ); -if (this.mouseIsDown) -{ - this.kanisterTime += data.delta; + if (this.mouseIsDown) + { + this.kanisterTime += data.delta; - this.renderer.clearColor.r += 0.01; - if (this.renderer.clearColor.r > 0.45) { - this.renderer.clearColor.r = 0.45; - } - this.renderer.updateInstance('clearColor'); + this.renderer.clearColor.r += 0.01; + if (this.renderer.clearColor.r > 0.45) { + this.renderer.clearColor.r = 0.45; + } + this.renderer.updateInstance('clearColor'); - this.throwerLight.intensity += 0.05; - if (this.throwerLight.intensity > 2) { - this.throwerLight.intensity = 2; - } - this.throwerLight.updateInstance('intensity'); + this.throwerLight.intensity += 0.05; + if (this.throwerLight.intensity > 2) { + this.throwerLight.intensity = 2; + } + this.throwerLight.updateInstance('intensity'); - var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); - intersects.map( - function(intersect) { + var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); + intersects.map( + function(intersect) { - var mesh = intersect.mesh; + var mesh = intersect.mesh; - if (mesh.name.indexOf('Kanister') !== -1) { - this.explode(mesh); - return; - } + if (mesh.name.indexOf('Kanister') !== -1) { + this.explode(mesh); + return; + } - if (this.fuelFinished) { - GameLib.Event.Emit(GameLib.Event.MOUSE_UP); - return; - } + if (this.fuelFinished) { + GameLib.Event.Emit(GameLib.Event.MOUSE_UP); + return; + } - if ( - mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium - mesh.name.indexOf('Hamburger') !== -1 || //burger - mesh.name.indexOf('Star Cookie') !== -1 || //cookie - mesh.name.indexOf('Parcel') !== -1 || //parcel - mesh.name.indexOf('Bull') !== -1|| //bull - mesh.name.indexOf('Tree - Large') !== -1 || //tree large - mesh.name.indexOf('Santa') !== -1 || //santa - mesh.name.indexOf('Tree - Small') !== -1 //tree small - ) { + if ( + mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium + mesh.name.indexOf('Hamburger') !== -1 || //burger + mesh.name.indexOf('Star Cookie') !== -1 || //cookie + mesh.name.indexOf('Parcel') !== -1 || //parcel + mesh.name.indexOf('Bull') !== -1|| //bull + mesh.name.indexOf('Tree - Large') !== -1 || //tree large + mesh.name.indexOf('Santa') !== -1 || //santa + mesh.name.indexOf('Tree - Small') !== -1 //tree small + ) { - if (mesh.materials[0].name.indexOf('Trees') === -1) { + if (mesh.materials[0].name.indexOf('Trees') === -1) { - mesh.instance.material.color.sub(this.toBlack); + mesh.instance.material.color.sub(this.toBlack); - mesh.materials[0].color.r = mesh.instance.material.color.r; - mesh.materials[0].color.g = mesh.instance.material.color.g; - mesh.materials[0].color.b = mesh.instance.material.color.b; + mesh.materials[0].color.r = mesh.instance.material.color.r; + mesh.materials[0].color.g = mesh.instance.material.color.g; + mesh.materials[0].color.b = mesh.instance.material.color.b; - mesh.materials[0].color.instance = mesh.instance.material.color; + mesh.materials[0].color.instance = mesh.instance.material.color; - if (mesh.instance.material.color.r <= 0) { + if (mesh.instance.material.color.r <= 0) { - this.burn(mesh); + this.burn(mesh); - if (mesh.instance.material.emissive) { - mesh.instance.material.emissive.add(this.toRed); - mesh.instance.material.emissive.add(this.toRed); + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.add(this.toRed); + mesh.instance.material.emissive.add(this.toRed); - if (mesh.instance.material.emissive.r >= 0.8) { - this.explode(mesh); - } - } - } - } else { - /** + if (mesh.instance.material.emissive.r >= 0.8) { + this.explode(mesh); + } + } + } + } else { + /** * This happens to trees */ - if (GameLib.Utils.UndefinedOrNull(mesh.life)) { - mesh.life = 1.2; - } + if (GameLib.Utils.UndefinedOrNull(mesh.life)) { + mesh.life = 1.2; + } - mesh.life -= 0.2; + mesh.life -= 0.2; - if (mesh.life <= 0) { - this.burnTree(mesh); + if (mesh.life <= 0) { + this.burnTree(mesh); - if (mesh.instance.material.emissive) { - mesh.instance.material.emissive.add(this.toRed); - mesh.instance.material.emissive.add(this.toRed); - } - } + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.add(this.toRed); + mesh.instance.material.emissive.add(this.toRed); + } + } - } - } - }.bind(this) - ); + } + } + }.bind(this) + ); -} -else -{ - this.kanisterTime += (data.delta * this.kanisterLeakTime); + } + else + { + this.kanisterTime += (data.delta * this.kanisterLeakTime); - this.renderer.clearColor.r -= 0.01; - if (this.renderer.clearColor.r < this.minimumRendererRed) { - this.renderer.clearColor.r = this.minimumRendererRed; - } - this.renderer.updateInstance('clearColor'); + this.renderer.clearColor.r -= 0.01; + if (this.renderer.clearColor.r < this.minimumRendererRed) { + this.renderer.clearColor.r = this.minimumRendererRed; + } + this.renderer.updateInstance('clearColor'); - this.throwerLight.intensity -= 0.05; - if (this.throwerLight.intensity < 0) { - this.throwerLight.intensity = 0; - } - this.throwerLight.updateInstance('intensity'); -} + this.throwerLight.intensity -= 0.05; + if (this.throwerLight.intensity < 0) { + this.throwerLight.intensity = 0; + } + this.throwerLight.updateInstance('intensity'); + } -var used = this.kanisterTime / this.kanisterLife; + var used = this.kanisterTime / this.kanisterLife; -GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'fuelUsed', - used : used, - percentage : Math.round(used * 100) + '%', - kanisters : this.kanisters - } -); + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'fuelUsed', + used : used, + percentage : Math.round(used * 100) + '%', + kanisters : this.kanisters + } + ); -if (this.kanisterTime > this.kanisterLife) { + if (this.kanisterTime > this.kanisterLife) { - this.kanisterTime = 0; - this.kanisters -= 1; + this.kanisterTime = 0; + this.kanisters -= 1; - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'kanisterCountUpdate', - kanisters : this.kanisters - } - ); + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'kanisterCountUpdate', + kanisters : this.kanisters + } + ); - if (this.kanisters < 0) { - GameLib.Event.Emit( - GameLib.Event.GAME_OVER, - { - game : this - } - ); - } -} + if (this.kanisters < 0) { + GameLib.Event.Emit( + GameLib.Event.GAME_OVER, + { + game : this + } + ); + } + } -if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { - this.enemySpawnTime = 0; - this.spawnEnemy(); -} + if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { + this.enemySpawnTime = 0; + this.spawnEnemy(); + } // // if (this.kanister.explodeParticleEngine) { @@ -920,78 +898,83 @@ if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { // ); // } -this.enemies = this.enemies.reduce( - function(result, enemy) { + this.enemies = this.enemies.reduce( + function(result, enemy) { - if (enemy.exploding === true) { - /** + if (enemy.exploding === true) { + /** * We need to wait one render cycle for the smoke explode particle engine * and then kill the enemy */ - if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) { - enemy.waiting = true; - result.push(enemy); - } else { - this.kill(enemy); - } + if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) { + enemy.waiting = true; + result.push(enemy); + } else { + this.kill(enemy); + } - return result; - } + return result; + } - enemy.mesh.position.add(enemy.velocity); - enemy.mesh.updateInstancePosition(); + enemy.mesh.position.add(enemy.velocity); + enemy.mesh.updateInstancePosition(); - enemy.mesh.quaternion.angle += enemy.rotation.angle; - enemy.mesh.updateInstanceRotation(); + enemy.mesh.quaternion.angle += enemy.rotation.angle; + enemy.mesh.updateInstanceRotation(); - enemy.lifeTime += data.delta; + enemy.lifeTime += data.delta; - if (enemy.lifeTime > enemy.life) { + if (enemy.lifeTime > enemy.life) { - GameLib.Event.Emit( - GameLib.Event.GAME_DATA, - { - event : 'enemyLifetimeReached', - enemy : enemy - } - ); + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event : 'enemyLifetimeReached', + enemy : enemy + } + ); - /** + /** * We only remove the things we cloned */ - this.kill(enemy); + this.kill(enemy); - return result; + return result; - } else { + } else { - if (enemy.burning) { + if (enemy.burning) { - enemy.burnTime += data.delta; + enemy.burnTime += data.delta; - if (enemy.burnTime > enemy.burnLife) { - enemy.mesh.smokeParticleEngine.remove(); - enemy.mesh.fireParticleEngine.remove(); - enemy.lifeTime = enemy.life + 1; - } else { - enemy.mesh.smokeParticleEngine.position = enemy.mesh.position.clone(); - enemy.mesh.smokeParticleEngine.updateInstance('position'); - enemy.mesh.fireParticleEngine.position = enemy.mesh.position.clone(); - enemy.mesh.fireParticleEngine.updateInstance('position'); - } + if (enemy.burnTime > enemy.burnLife) { + enemy.mesh.smokeParticleEngine.enabled = false; + enemy.mesh.fireParticleEngine.enabled = false; + enemy.lifeTime = enemy.life + 1; + } else { + enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x; + enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y; + enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z; + enemy.mesh.smokeParticleEngine.updateInstance('position'); - enemy.mesh.materials[0].opacity -= 0.005; - enemy.mesh.materials[0].updateInstance('opacity'); + enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x; + enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y; + enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z; + enemy.mesh.fireParticleEngine.updateInstance('position'); + } - } + enemy.mesh.materials[0].opacity -= 0.05 * data.delta; + enemy.mesh.materials[0].updateInstance('opacity'); - result.push(enemy); - return result; - } + } - }.bind(this), - [] -); + result.push(enemy); + return result; + } -return null; + }.bind(this), + [] + ); + + return null; //# sourceURL=beforeRender.js \ No newline at end of file