Update: CC - Before Render - Moorcow (qemp4een6t.js) 3 bytes modified
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@ -704,7 +704,7 @@ if (this.mouseIsDown) {
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this.burn(mesh);
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}
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mesh.instance.material.color.setRGB(
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mesh.instance.material[0].color.setRGB(
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mesh.burnLife,
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mesh.burnLife,
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mesh.burnLife
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