Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 4 bytes modified
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@ -89,7 +89,7 @@ GameLib.CustomCode.prototype.spawnCloud = function() {
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var cloud = this.cloud.clone();
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var cloud = this.cloud.clone();
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this.cloud.position.x = -155;
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this.cloud.position.x = -155;
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this.cloud.position.z = Math.sin(this.time / 10) * 30;
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this.cloud.position.z = Math.sin(this.time) * 20;
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this.cloud.updateInstance('position');
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this.cloud.updateInstance('position');
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this.clouds.push(cloud);
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this.clouds.push(cloud);
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@ -130,7 +130,7 @@ GameLib.CustomCode.prototype.advanceClouds = function(delta) {
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this.cloudTime += diff;
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this.cloudTime += diff;
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if (this.cloudTime > 10) {
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if (this.cloudTime > 0.5) {
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this.spawnCloud();
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this.spawnCloud();
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this.cloudTime = 0;
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this.cloudTime = 0;
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}
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}
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