diff --git a/72d6a2a3kc.js b/72d6a2a3kc.js index d65b9cf..b482557 100644 --- a/72d6a2a3kc.js +++ b/72d6a2a3kc.js @@ -194,7 +194,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { this.enemies.map( function(enemy) { if (enemy.mesh === mesh && !enemy.burning) { - console.log('burning enemy'); + console.log('burning enemy ' + mesh.name); enemy.burning = true; var particleEngine = this.smokeParticleEngine.clone(); particleEngine.position = mesh.position.clone();