Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 8 bytes modified
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@ -1087,10 +1087,10 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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case GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY :
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if (body.orientation !== backup.orientation) {
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body.orientation = backup.orientation;
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body.flip = backup.flip;
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backup.orientation = this.state.orientation;
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backup.flip = this.state.flip;
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//body.orientation = backup.orientation;
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//body.flip = backup.flip;
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//backup.orientation = this.state.orientation;
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//backup.flip = this.state.flip;
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this.createCorner(body, backup);
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body.applyToMesh();
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}
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