diff --git a/4ysd7umn4c.js b/4ysd7umn4c.js index 4bec645..83ba520 100644 --- a/4ysd7umn4c.js +++ b/4ysd7umn4c.js @@ -1,7 +1,9 @@ data.event.preventDefault(); var touches = Object.keys(data); - +/** + * This code is rediculous - but it fixes the bug in ios where audio does not play + */ GameLib.Event.Emit( GameLib.Event.PLAY_AUDIO, {