Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 153 bytes modified
parent
8e263c3f11
commit
3b7710a5a3
184
ff0fsum4zx.js
184
ff0fsum4zx.js
|
@ -33,18 +33,20 @@ this.playerRotation = {
|
||||||
y : 0
|
y : 0
|
||||||
};
|
};
|
||||||
|
|
||||||
this.kick = {
|
|
||||||
start : null,
|
|
||||||
distance : 0,
|
|
||||||
time : 0,
|
|
||||||
speed : 0,
|
|
||||||
direction : 0
|
|
||||||
};
|
|
||||||
|
|
||||||
this.balls = [];
|
this.balls = [];
|
||||||
|
|
||||||
this.activeBall = this.football.instance;
|
this.activeBall = this.football.instance;
|
||||||
|
|
||||||
|
this.canKick = false;
|
||||||
|
|
||||||
|
this.kick = false;
|
||||||
|
|
||||||
|
this.startTime = null;
|
||||||
|
|
||||||
|
this.kickDuration = 0;
|
||||||
|
|
||||||
|
this.kickDistance = 0;
|
||||||
|
|
||||||
R3.CustomCode.prototype.calcPosition = function(shotAngle, lookAngle, t) {
|
R3.CustomCode.prototype.calcPosition = function(shotAngle, lookAngle, t) {
|
||||||
|
|
||||||
|
|
||||||
|
@ -84,7 +86,7 @@ R3.CustomCode.prototype.render = function(delta) {
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
ball.mesh.rotateOnAxis(v.normalize(), -0.1);
|
ball.mesh.rotateOnAxis(v.normalize(), -0.2);
|
||||||
|
|
||||||
//object.ball.translateOnAxis(object.v, 1);
|
//object.ball.translateOnAxis(object.v, 1);
|
||||||
|
|
||||||
|
@ -101,44 +103,79 @@ R3.CustomCode.prototype.move = function(data) {
|
||||||
var y = data.y;
|
var y = data.y;
|
||||||
|
|
||||||
if (data.source === 'mouse' || 'touch') {
|
if (data.source === 'mouse' || 'touch') {
|
||||||
x *= 0.01;
|
x *= 0.0025;
|
||||||
y *= 0.01;
|
y *= 0.0075;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.playerRotation.x += x;
|
this.playerRotation.x += x;
|
||||||
this.playerRotation.y += y;
|
this.playerRotation.y += y;
|
||||||
|
|
||||||
var kick = false;
|
|
||||||
|
|
||||||
var canKick = false;
|
|
||||||
|
|
||||||
if (this.playerRotation.y > Math.PI) {
|
|
||||||
canKick = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clamp player rotation to values between 0 and Math.PI * 2
|
* Clamp player rotation to values between 0 and Math.PI * 2
|
||||||
*/
|
*/
|
||||||
if (this.playerRotation.y > Math.PI * 2) {
|
if (this.playerRotation.y > Math.PI) {
|
||||||
this.playerRotation.y -= Math.PI * 2;
|
this.playerRotation.y = Math.PI;
|
||||||
kick = true;
|
|
||||||
canKick = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.playerRotation.y < 0) {
|
if (this.playerRotation.y < -Math.PI) {
|
||||||
this.playerRotation.y += Math.PI * 2;
|
this.playerRotation.y = -Math.PI;
|
||||||
canKick = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
if (this.playerRotation.x > Math.PI / 2) {
|
||||||
* Clamp direction angle between 0 and Math.PI * 2
|
this.playerRotation.x = Math.PI / 2;
|
||||||
*/
|
|
||||||
if (this.playerRotation.x > Math.PI * 2) {
|
|
||||||
this.playerRotation.x -= Math.PI * 2;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.playerRotation.x < 0) {
|
if (this.playerRotation.x < -Math.PI / 2) {
|
||||||
this.playerRotation.x += Math.PI * 2;
|
this.playerRotation.x = -Math.PI / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.playerRotation.y <= 0) {
|
||||||
|
this.canKick = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.canKick && this.playerRotation.y > 0) {
|
||||||
|
this.canKick = false;
|
||||||
|
this.kick = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y > 0 && this.canKick) {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moving down, initialize start time and record the distance travelled
|
||||||
|
*/
|
||||||
|
if (this.startTime === null) {
|
||||||
|
this.startTime = Date.now();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.kickDistance += Math.abs(y);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y < 0) {
|
||||||
|
/**
|
||||||
|
* We are no longer moving down, also reset our Y distance counter
|
||||||
|
* @type {boolean}
|
||||||
|
*/
|
||||||
|
this.kickDistance = 0;
|
||||||
|
this.startTime = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (this.canKick && this.activeBall === null) {
|
||||||
|
|
||||||
|
console.log('can kick - creating new ball');
|
||||||
|
|
||||||
|
this.activeBall = new THREE.Mesh(
|
||||||
|
this.ballGeometry.instance,
|
||||||
|
[
|
||||||
|
this.materialWhite.instance,
|
||||||
|
this.materialBlack.instance
|
||||||
|
]
|
||||||
|
);
|
||||||
|
|
||||||
|
this.activeBall.scale.copy(this.football.instance.scale);
|
||||||
|
|
||||||
|
this.football.parentScene.instance.add(this.activeBall);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.footballPlayer.instance.matrix = new THREE.Matrix4();
|
this.footballPlayer.instance.matrix = new THREE.Matrix4();
|
||||||
|
@ -152,45 +189,48 @@ R3.CustomCode.prototype.move = function(data) {
|
||||||
|
|
||||||
this.footballPlayer.instance.rotateY(this.playerRotation.x);
|
this.footballPlayer.instance.rotateY(this.playerRotation.x);
|
||||||
|
|
||||||
this.footballPlayer.instance.translateZ(0.2);
|
this.footballPlayer.instance.translateZ(0.3);
|
||||||
|
|
||||||
this.footballPlayer.instance.rotateX(this.playerRotation.y);
|
this.footballPlayer.instance.rotateX(this.playerRotation.y);
|
||||||
|
|
||||||
if (kick) {
|
if (this.kick) {
|
||||||
|
|
||||||
if (this.kick.start === null) {
|
this.kick = false;
|
||||||
|
|
||||||
|
if (this.startTime === null) {
|
||||||
console.warn('no kick start time');
|
console.warn('no kick start time');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.kick.time = Date.now() - this.kick.start;
|
var kickDuration = Date.now() - this.startTime;
|
||||||
|
|
||||||
this.kick.speed = this.kick.distance / this.kick.time * 40;
|
var speed = this.kickDistance / kickDuration * 20;
|
||||||
|
|
||||||
this.kick.direction = this.playerRotation.x;
|
// if (speed > 1.5) {
|
||||||
|
// speed = 1.5;
|
||||||
|
// }
|
||||||
|
|
||||||
if (this.kick.speed > 1) {
|
console.log(speed);
|
||||||
this.kick.speed = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(this.kick.speed);
|
|
||||||
|
|
||||||
var v = new THREE.Vector3(0, 0, -1);
|
var v = new THREE.Vector3(0, 0, -1);
|
||||||
|
|
||||||
v.multiplyScalar(this.kick.speed);
|
v.multiplyScalar(speed);
|
||||||
|
|
||||||
v.applyAxisAngle(
|
v.applyAxisAngle(
|
||||||
new THREE.Vector3(0,1,0),
|
new THREE.Vector3(0,1,0),
|
||||||
this.kick.direction
|
this.playerRotation.x
|
||||||
);
|
);
|
||||||
|
|
||||||
this.balls.push(
|
this.balls.push(
|
||||||
{
|
{
|
||||||
mesh : this.activeBall,
|
mesh : this.activeBall,
|
||||||
speed : 6,
|
speed : 8,
|
||||||
mouseYTravelDistance : this.kick.distance,
|
mouseYTravelDistance : this.kick.distance,
|
||||||
directionAngle : this.kick.direction + Math.PI,
|
directionAngle : this.playerRotation.x + Math.PI,
|
||||||
upAngle : Math.PI * this.kick.speed,
|
kickDuration : this.kickDuration,
|
||||||
|
kickDistance : this.kickDistance,
|
||||||
|
kickSpeed : speed,
|
||||||
|
upAngle : Math.PI * speed,
|
||||||
v : v,
|
v : v,
|
||||||
t : 0,
|
t : 0,
|
||||||
s0 : new THREE.Vector3(0,0,0),
|
s0 : new THREE.Vector3(0,0,0),
|
||||||
|
@ -199,56 +239,10 @@ R3.CustomCode.prototype.move = function(data) {
|
||||||
);
|
);
|
||||||
|
|
||||||
this.activeBall = null;
|
this.activeBall = null;
|
||||||
|
|
||||||
//console.log('kick', this.kick);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canKick && this.activeBall === null) {
|
|
||||||
|
|
||||||
//console.log('can kick');
|
|
||||||
|
|
||||||
this.activeBall = new THREE.Mesh(
|
|
||||||
this.ballGeometry.instance,
|
|
||||||
[
|
|
||||||
this.materialWhite.instance,
|
|
||||||
this.materialBlack.instance
|
|
||||||
]
|
|
||||||
);
|
|
||||||
|
|
||||||
this.activeBall.scale.copy(this.football.instance.scale);
|
|
||||||
//this.activeBall.scale.copy(this.football.instance.scale);
|
|
||||||
|
|
||||||
this.football.parentScene.instance.add(this.activeBall);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y > 0 && canKick) {
|
|
||||||
|
|
||||||
if (this.kick.start === null) {
|
|
||||||
this.kick.start = Date.now();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moving down, record the distance travelled
|
|
||||||
*/
|
|
||||||
this.kick.distance += Math.abs(y);
|
|
||||||
|
|
||||||
//console.log(this.kick.distance);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y < 0) {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* We are no longer moving down, also reset our Y distance counter
|
|
||||||
* @type {boolean}
|
|
||||||
*/
|
|
||||||
this.kick = {
|
|
||||||
start : null,
|
|
||||||
distance : 0,
|
|
||||||
time : 0,
|
|
||||||
speed : 0,
|
|
||||||
direction : 0
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue