From 3f69cfa5e5bd95f0f90d4bfe9f4b37ea4d2d2925 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Tue, 7 Nov 2017 02:21:50 +0100 Subject: [PATCH] Update: CC - Mouse Down (yfdl3odo4j.js) 818 bytes modified --- yfdl3odo4j.js | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/yfdl3odo4j.js b/yfdl3odo4j.js index f6572e0..52fc4f0 100644 --- a/yfdl3odo4j.js +++ b/yfdl3odo4j.js @@ -1,4 +1,21 @@ var particleEngine = GameLib.EntityManager.Instance.findComponentById('w4gg7woov2'); +var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0'); +var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv'); +var flamethrower = GameLib.EntityManager.Instance.findComponentById('01viz3rw6l'); + +var crosshairPosition = crosshair.position.instance.clone(); +var flamethrowerPosition = flamethrower.position.instance.clone(); + +var direction = crosshair.position.subtract(flamethrower.position); + + +particle.instance.position.x = flamethrower.position.x + 0.5 + direction.x * 0.3; +particle.instance.position.y = flamethrower.position.y + 0.5 + direction.y * 0.3; +particle.instance.position.z = flamethrower.position.z + direction.z * 0.3; + +particle.direction.instance.x = direction.x; +particle.direction.instance.y = direction.y; +particle.direction.instance.z = direction.z; particleEngine.enabled = true;