Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 76 bytes modified
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@ -526,7 +526,7 @@ GameLib.CustomCode.SnakeBody = function(
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GameLib.CustomCode.GameObject.call(
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this,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.Object.OBJECT_TYPE_SNAKE_BODY,
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type,
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mesh,
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position
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@ -946,7 +946,8 @@ GameLib.Event.Subscribe(
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};
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this.snake = [
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new GameLib.CustomCode.SnakeBody(
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_HEAD,
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{
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x : 4,
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@ -954,8 +955,9 @@ GameLib.Event.Subscribe(
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},
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GameLib.CustomCode.ORIENTATION_UP
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),
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new GameLib.CustomCode.SnakeBody(
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GameLib.CustomCode.BODY_TYPE_BREAD_TAIL,
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_HEAD,
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{
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x : 4,
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y : 3
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