Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 76 bytes modified
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d8dd565b40
commit
4045c121bc
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@ -526,12 +526,12 @@ GameLib.CustomCode.SnakeBody = function(
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GameLib.CustomCode.GameObject.call(
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this,
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.Object.OBJECT_TYPE_SNAKE_BODY,
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type,
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mesh,
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position
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);
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if (GameLib.Utils.UndefinedOrNull(orientation)) {
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orientation = GameLib.CustomCode.ORIENTATION_UP;
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}
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@ -555,7 +555,7 @@ GameLib.CustomCode.SnakeBody = function(
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this.applyToMesh();
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var animation = GameLib.EntityManager.Instance.findComponentById('8kb7utb2fn');
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animation.meshes.push(this.mesh);
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};
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@ -946,7 +946,8 @@ GameLib.Event.Subscribe(
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};
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this.snake = [
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new GameLib.CustomCode.SnakeBody(
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_HEAD,
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{
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x : 4,
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@ -954,8 +955,9 @@ GameLib.Event.Subscribe(
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},
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GameLib.CustomCode.ORIENTATION_UP
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),
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new GameLib.CustomCode.SnakeBody(
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GameLib.CustomCode.BODY_TYPE_BREAD_TAIL,
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this.createGameObject(
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GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY,
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GameLib.CustomCode.BODY_TYPE_BREAD_HEAD,
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{
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x : 4,
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y : 3
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@ -963,7 +965,7 @@ GameLib.Event.Subscribe(
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GameLib.CustomCode.ORIENTATION_UP
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)
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];
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this.initializeGrid();
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//this.visualizeGrid();
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