Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 7 bytes modified
parent
20294952e4
commit
40b5c5f4a2
|
@ -145,7 +145,7 @@ this.flames.map(
|
|||
function(flame, index) {
|
||||
flame.mesh.position.add(flame.direction);
|
||||
flame.mesh.updateInstancePosition();
|
||||
flame.mesh.instance.renderOrder = index;
|
||||
//flame.mesh.instance.renderOrder = index;
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -171,7 +171,7 @@ if (this.spawningBullets === true) {
|
|||
console.log('start: ', start);
|
||||
console.log('end: ', end);
|
||||
|
||||
//this.meshFireBall.renderOrder = 1000 - this.flames.length;
|
||||
this.meshFireBall.renderOrder = this.flames.length;
|
||||
|
||||
var flameMesh = this.meshFireBall.clone();
|
||||
flameMesh.position.x = start.x;
|
||||
|
|
Loading…
Reference in New Issue