Update: CC - SnailRunner - Entity Loaded (uchezypj8k.js) 121 bytes modified
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@ -8,6 +8,7 @@ if (data.entity === this.parentEntity) {
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* Custom Code Components
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* Custom Code Components
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*/
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*/
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('rlley2ki2i');
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this.beforeRender = GameLib.EntityManager.Instance.findComponentById('rlley2ki2i');
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('8nu6b5p9pb');
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/**
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/**
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* Meshes
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* Meshes
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@ -19,5 +20,6 @@ this.snail = GameLib.EntityManager.Instance.findComponentById('dbpoic48wm');
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* Activate our custom code components
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* Activate our custom code components
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*/
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*/
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this.beforeRender.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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//@ sourceURL=entityLoaded.js
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//@ sourceURL=entityLoaded.js
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