Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 1680 bytes modified
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@ -72,6 +72,81 @@ GameLib.CustomCode.prototype.spawnRoadSections = function() {
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}.bind(this)
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GameLib.CustomCode.prototype.advanceClouds = function(diff) {
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var cloudInfo = this.clouds.reduce(
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function(result, cloud) {
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cloud.position.x += diff;
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cloud.updateInstance('position');
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if (cloud.position.x > 48) {
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result.dead.push(cloud);
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} else {
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result.alive.push(cloud);
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}
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return result;
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},
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{
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alive : [],
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dead : []
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}
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);
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this.clouds = cloudInfo.alive;
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cloudInfo.dead.map(
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function(deadCloud) {
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deadCloud.geometry = null;
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deadCloud.materials = null;
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deadCloud.remove();
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}
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)
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}.bind(this);
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GameLib.CustomCode.prototype.advanceRoadSections = function(diff) {
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this.sections.map(
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function(section) {
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section.left.position.x += diff;
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section.road.position.x += diff;
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section.right.position.x += diff;
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if (section.left.position.x > 48) {
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section.left.position.x -= 204;
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section.road.position.x -= 204;
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section.right.position.x -= 204;
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}
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section.left.updateInstance('position');
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section.road.updateInstance('position');
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section.right.updateInstance('position');
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}
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);
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}.bind(this);
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GameLib.CustomCode.prototype.advanceCamera = function(delta) {
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var modified = false;
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if ((this.camera.position.z - this.snail.position.z) > 0.01) {
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this.camera.position.z -= delta;
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modified = true;
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}
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if ((this.snail.position.z - this.camera.position.z) > 0.01) {
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this.camera.position.z += delta;
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modified = true;
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}
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if (modified) {
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this.camera.updateInstance('position');
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this.camera.lookAt.x = this.snail.position.x;
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this.camera.lookAt.y = this.snail.position.y;
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this.camera.lookAt.z = this.snail.position.z;
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this.camera.updateInstance('lookAt');
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}
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}.bind(this);
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GameLib.Event.Subscribe(
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GameLib.Event.GAME_START,
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function() {
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