Update: CC - Before Render - Moorcow (72d6a2a3kc.js) 262 bytes modified
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eb96b70503
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@ -142,7 +142,6 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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velocity = {x:0,y:0,z:speed};
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velocity = {x:0,y:0,z:speed};
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}
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}
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.position.z = position.z;
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@ -214,17 +213,7 @@ if (this.mouseIsDown) {
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mesh.name.indexOf('Stone') === -1 //stones
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mesh.name.indexOf('Stone') === -1 //stones
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) {
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) {
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if (mesh.instance.material instanceof Array) {
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if (mesh.materials[0].name.indexOf('Trees') === -1) {
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mesh.instance.material.map(
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function(material) {
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material.color.sub(this.toBlack);
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if (material.color.r <= 0) {
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material.emissive.add(this.toRed);
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material.emissive.add(this.toRed);
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}
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}
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);
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} else {
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mesh.instance.material.color.sub(this.toBlack);
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mesh.instance.material.color.sub(this.toBlack);
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if (mesh.instance.material.color.r <= 0) {
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if (mesh.instance.material.color.r <= 0) {
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if (mesh.instance.material.emissive) {
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if (mesh.instance.material.emissive) {
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@ -233,7 +222,6 @@ if (this.mouseIsDown) {
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}
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}
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}
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}
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}
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}
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}
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}
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}.bind(this)
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}.bind(this)
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);
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);
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