Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 11 bytes modified
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@ -289,6 +289,8 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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GameLib.CustomCode.prototype.visualizeGrid = function () {
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return;
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if (this.noneMesh) {
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this.scene.instance.remove(this.noneMesh);
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}
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