Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 10 bytes modified
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@ -222,8 +222,6 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
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if (this.explodeTime < GameLib.CustomCode.EXPLODE_LIFETIME) {
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if (this.explodeTime < GameLib.CustomCode.EXPLODE_LIFETIME) {
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return;
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return;
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}
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}
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return;
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/**
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/**
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* We need to revert to a good state
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* We need to revert to a good state
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