Update: CC - Before Render - Moorcow (to6trvr3fj.js) 105 bytes modified
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@ -247,6 +247,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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// mesh.smokeParticleEngine = smokeParticleEngine;
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Burning'
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}
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);
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var burningTreeParticleEngine = this.burningTreeParticleEngine.clone();
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burningTreeParticleEngine.position = mesh.position.clone();
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burningTreeParticleEngine.position.y += mesh.dimensions.y;
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