Update: CC - Before Render - Moorcow (zo950m57cc.js) 56 bytes modified

beta.r3js.org
-=yb4f310 2017-11-26 23:51:08 +01:00
parent 86615e493b
commit 4bf5e27e34
1 changed files with 3 additions and 3 deletions

View File

@ -240,7 +240,7 @@
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5); var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
if (kanister) { if (kanister) {
meshType = 6; meshType = 6;
} }
@ -250,7 +250,7 @@
if (!mesh) { if (!mesh) {
return; return;
} }
if (!kanister) { if (!kanister) {
this.enemiesSpawned++; this.enemiesSpawned++;
this.setLevelProperties(); this.setLevelProperties();
@ -569,7 +569,7 @@
var found = false; var found = false;
for (var i = 0; i < this.meshes[enemy.meshType].length; i++) { for (var i = 1; i <= 6; i++) {
if (this.meshes[enemy.meshType].mesh === enemy.mesh) { if (this.meshes[enemy.meshType].mesh === enemy.mesh) {
found = true; found = true;
this.meshes[enemy.meshType].inUse = false; this.meshes[enemy.meshType].inUse = false;