Update: CC - Before Render - Moorcow (a2ow5l92js.js) 89 bytes modified
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@ -8,6 +8,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Xmas'
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}
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);
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this.fog = this.entityLoaded.fog;
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this.fog = this.entityLoaded.fog;
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this.bull = this.entityLoaded.bull;
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this.bull = this.entityLoaded.bull;
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this.star = this.entityLoaded.star;
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this.star = this.entityLoaded.star;
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