Update: CC - Snake FS - Mouse Down (gzewp2awcf.js) 220 bytes modified
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@ -7,6 +7,7 @@ if (!this.initialized) {
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this.camera = this.entityLoaded.camera;
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this.camera = this.entityLoaded.camera;
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this.buttons = this.entityLoaded.buttons;
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this.buttons = this.entityLoaded.buttons;
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this.raycaster = this.entityLoaded.raycaster;
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this.raycaster = this.entityLoaded.raycaster;
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this.canvasHUD = this.entityLoaded.canvasHUD;
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this.initialized = true;
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this.initialized = true;
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}
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}
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@ -40,9 +41,20 @@ this.raycaster.getIntersectedObjects(this.buttons).map(
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var x = Math.round(intersect.uv.x * 256);
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var x = Math.round(intersect.uv.x * 256);
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var y = Math.round(intersect.uv.y * 256);
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var y = Math.round(intersect.uv.y * 256);
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var pixel = alphas[(256 * y) + x];
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for (var x = 0; x < 256; x++) {
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console.log(intersect.mesh.name + ' : ' + pixel);
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var line = '';
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for (var y = 0; y < 256; y++) {
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line += alphas[(256 * y) + x];
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}
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console.log(line);
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}
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//var pixel = alphas[(256 * y) + x];
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//console.log(intersect.mesh.name + ' : ' + pixel);
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}
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}
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