Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 68 bytes modified
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5c6fd841e5
commit
52b8b3d865
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@ -500,9 +500,11 @@ GameLib.CustomCode.prototype.createGameObject = function(
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array = this.food;
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array = this.food;
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}
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}
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var isTail = false;
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if (objectType === GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY) {
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if (objectType === GameLib.CustomCode.OBJECT_TYPE_SNAKE_BODY) {
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switch (type) {
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switch (type) {
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case GameLib.CustomCode.BODY_TYPE_BREAD_BACON :
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case GameLib.CustomCode.BODY_TYPE_BREAD_BACON :
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mesh = this.createGameMesh(this.materialBreadBacon);
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mesh = this.createGameMesh(this.materialBreadBacon);
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break;
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break;
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@ -526,6 +528,7 @@ GameLib.CustomCode.prototype.createGameObject = function(
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break;
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break;
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case GameLib.CustomCode.BODY_TYPE_BREAD_TAIL :
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case GameLib.CustomCode.BODY_TYPE_BREAD_TAIL :
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mesh = this.createGameMesh(this.materialBreadTail);
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mesh = this.createGameMesh(this.materialBreadTail);
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isTail = true;
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break;
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break;
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case GameLib.CustomCode.BODY_TYPE_BREAD_CORNER :
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case GameLib.CustomCode.BODY_TYPE_BREAD_CORNER :
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mesh = this.createGameMesh(this.materialBreadCorner);
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mesh = this.createGameMesh(this.materialBreadCorner);
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@ -555,7 +558,10 @@ GameLib.CustomCode.prototype.createGameObject = function(
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type,
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type,
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mesh,
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mesh,
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position,
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position,
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orientation
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orientation,
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null,
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null,
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isTail
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)
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)
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gameObject.applyToMesh(true);
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gameObject.applyToMesh(true);
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break;
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break;
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