Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 150 bytes modified
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@ -57,6 +57,7 @@ this.direction = {
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x : -1,
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x : -1,
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y : 0
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y : 0
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}
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}
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this.rotation = Math.PI / 2;
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GameLib.CustomCode.prototype.createMaterial = function(image) {
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GameLib.CustomCode.prototype.createMaterial = function(image) {
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var diffuseMap = new GameLib.D3.Texture.Image(
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var diffuseMap = new GameLib.D3.Texture.Image(
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@ -143,6 +144,7 @@ GameLib.CustomCode.SnakeBody = function(
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this.applyToMesh();
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this.applyToMesh();
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};
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};
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/*
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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return new GameLib.CustomCode.SnakeBody(
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return new GameLib.CustomCode.SnakeBody(
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this.bodyType,
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this.bodyType,
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@ -153,7 +155,7 @@ GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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}
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}
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);
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);
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}
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}
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*/
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GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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@ -168,9 +170,11 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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this.mesh.updateInstance('rotation');
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this.mesh.updateInstance('rotation');
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}
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}
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GameLib.CustomCode.SnakeBody.prototype.advance = function(direction) {
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GameLib.CustomCode.SnakeBody.prototype.advance = function(direction, rotation) {
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this.position.x += direction.x;
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this.position.x += direction.x;
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this.position.y += direction.y;
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this.position.y += direction.y;
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this.rotation = rotation;
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}
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}
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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@ -250,6 +254,12 @@ GameLib.Event.Subscribe(
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}
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}
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)
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)
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this.direction = {
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x : -1,
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y : 0
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}
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this.rotation = Math.PI / 2;
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this.snake = [
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this.snake = [
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new GameLib.CustomCode.SnakeBody(
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new GameLib.CustomCode.SnakeBody(
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GameLib.CustomCode.BODY_TYPE_HEAD,
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GameLib.CustomCode.BODY_TYPE_HEAD,
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