diff --git a/qemp4een6t.js b/qemp4een6t.js index d556886..c43ed66 100644 --- a/qemp4een6t.js +++ b/qemp4een6t.js @@ -351,17 +351,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); - var life = 5 / speed; + var life = 2.5 / speed; if (enemyType === 1) { position.x = -distance; - life += 3 / speed; + life += 1.5 / speed; velocity = {x: speed, y: 0, z: 0}; } if (enemyType === 2) { position.x = distance; - life += 3 / speed; + life += 1.5 / speed; velocity = {x: -speed, y: 0, z: 0}; }