Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 588 bytes modified
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@ -228,6 +228,7 @@ GameLib.CustomCode.SnakeBody.prototype.advance = function(orientation) {
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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this.advanceTime += delta;
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this.advanceTime += delta;
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if (this.advanceTime > this.speed) {
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if (this.advanceTime > this.speed) {
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@ -249,13 +250,29 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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tail.position.y = parent.position.y;
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tail.position.y = parent.position.y;
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tail.orientation = parent.orientation;
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tail.orientation = parent.orientation;
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if (this.snake.length === 1) {
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if (
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this.snake.length === 1 &&
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this.state.turning &&
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parent.bodyType !== GameLib.CustomCode.BODY_TYPE_TAIL
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) {
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console.log('before head');
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console.log('before head');
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}
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var corner = new GameLib.CustomCode.SnakeBody(
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this.meshBreadCorner,
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body.position,
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body.orientation,
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GameLib.CustomCode.BODY_TYPE_CORNER,
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parent
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);
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this.state.turning = false;
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corner.applyToMesh();
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newSnake.unshift(corner);
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} else {
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tail.applyToMesh();
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tail.applyToMesh();
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newSnake.unshift(tail);
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newSnake.unshift(tail);
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}
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tail = parent;
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tail = parent;
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}
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}
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