Update: CC - Entity Loaded - Moorcow (xtihcyhagp.js) 9 bytes modified
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a33e04d226
commit
5820e305d6
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@ -63,6 +63,7 @@ this.beforeRender = GameLib.EntityManager.Instance.findComponentById('autqzs1rvq
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('monq9ryw7a');
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this.mouseUp = GameLib.EntityManager.Instance.findComponentById('monq9ryw7a');
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('d5o2axpc0m');
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this.mouseDown = GameLib.EntityManager.Instance.findComponentById('d5o2axpc0m');
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('6st4io7ceu');
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('6st4io7ceu');
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this.touchMove = GameLib.EntityManager.Instance.findComponentById('c55930et90');
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GameLib.Event.Subscribe(
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GameLib.Event.Subscribe(
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GameLib.Event.WINDOW_RESIZE,
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GameLib.Event.WINDOW_RESIZE,
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@ -88,6 +89,7 @@ GameLib.Event.Subscribe(
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this.mouseUp.entityLoaded = this;
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this.mouseUp.entityLoaded = this;
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this.mouseDown.entityLoaded = this;
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this.mouseDown.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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@ -112,15 +114,8 @@ GameLib.Event.Subscribe(
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GameLib.Event.GAME_RESTART,
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GameLib.Event.GAME_RESTART,
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function() {
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function() {
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console.log('restarting game');
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console.log('restarting game');
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GameLib.Event.Emit(GameLib.Event.GAME_OVER);
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this.beforeRender.entityLoaded = null;
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this.mouseUp.entityLoaded = null;
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this.mouseDown.entityLoaded = null;
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this.mouseMove.entityLoaded = null;
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delete this.beforeRender.initialized;
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delete this.beforeRender.initialized;
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(GameLib.Event.GAME_START);
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GameLib.Event.Emit(GameLib.Event.GAME_START);
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}.bind(this)
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}.bind(this)
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);
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);
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@ -133,6 +128,7 @@ GameLib.Event.Subscribe(
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this.mouseUp.entityLoaded = null;
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this.mouseUp.entityLoaded = null;
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this.mouseDown.entityLoaded = null;
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this.mouseDown.entityLoaded = null;
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this.mouseMove.entityLoaded = null;
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this.mouseMove.entityLoaded = null;
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this.touchMove.entityLoaded = null;
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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}.bind(this)
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}.bind(this)
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