Update: CC - Before Render - Moorcow (to6trvr3fj.js) 116 bytes modified

beta.r3js.org
-=yb4f310 2017-11-16 00:24:39 +01:00
parent 37ec63da68
commit 5aa1d1117b
1 changed files with 7 additions and 6 deletions

View File

@ -169,7 +169,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
enemy.burnLife = 3; enemy.burnLife = 3;
enemy.burnTime = 0; enemy.burnTime = 0;
enemy.explodingLife = 2; enemy.explodingLife = 2;
this.enemies.push(enemy); this.enemies.push(enemy);
} }
@ -343,16 +343,17 @@ if (this.mouseIsDown) {
/** /**
* This happens to trees * This happens to trees
*/ */
mesh.instance.material.color.sub(this.toBlack); if (GameLib.Utils.UndefinedOrNull(mesh.userData.life)) {
mesh.userData.life = 1.2;
}
mesh.materials[0].color.r = mesh.instance.material.color.r; mesh.userData.life -= 0.2;
mesh.materials[0].color.g = mesh.instance.material.color.g;
mesh.materials[0].color.b = mesh.instance.material.color.b;
// Don't do the color instance // Don't do the color instance
//mesh.materials[0].color.instance = mesh.instance.material.color; //mesh.materials[0].color.instance = mesh.instance.material.color;
if (mesh.instance.material.color.r <= 0) { if (mesh.userData.life <= 0) {
this.burnTree(mesh); this.burnTree(mesh);
if (mesh.instance.material.emissive) { if (mesh.instance.material.emissive) {