Update: CC - Before Render - Moorcow (to6trvr3fj.js) 116 bytes modified
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@ -169,7 +169,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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enemy.burnLife = 3;
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enemy.burnTime = 0;
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enemy.explodingLife = 2;
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this.enemies.push(enemy);
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}
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@ -343,16 +343,17 @@ if (this.mouseIsDown) {
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/**
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* This happens to trees
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*/
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mesh.instance.material.color.sub(this.toBlack);
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if (GameLib.Utils.UndefinedOrNull(mesh.userData.life)) {
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mesh.userData.life = 1.2;
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}
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mesh.materials[0].color.r = mesh.instance.material.color.r;
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mesh.materials[0].color.g = mesh.instance.material.color.g;
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mesh.materials[0].color.b = mesh.instance.material.color.b;
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mesh.userData.life -= 0.2;
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// Don't do the color instance
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//mesh.materials[0].color.instance = mesh.instance.material.color;
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if (mesh.instance.material.color.r <= 0) {
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if (mesh.userData.life <= 0) {
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this.burnTree(mesh);
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if (mesh.instance.material.emissive) {
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