Update: CC - Demo New - Entity Loaded (tuby5lj4di.js) 57 bytes modified
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@ -76,8 +76,11 @@ this.scaleAttribute = null;
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/**
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/**
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* Generates new Attribute Data based on the image index according to 'width' and 'height'
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* Generates new Attribute Data based on the image index according to 'width' and 'height'
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*/
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*/
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GameLib.CustomCode.prototype.generateAttributeData = function(index, width, height) {
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GameLib.CustomCode.prototype.generateAttributeData = function(index) {
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var width = this.images[index].width;
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var height = this.images[index].height;
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var heightData = this.images[index].getHeightData();
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var heightData = this.images[index].getHeightData();
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var offsets = [];
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var offsets = [];
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@ -112,7 +115,7 @@ GameLib.CustomCode.prototype.generateAttributeData = function(index, width, heig
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*/
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*/
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GameLib.CustomCode.prototype.buildInstancedGeometry = function(index) {
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GameLib.CustomCode.prototype.buildInstancedGeometry = function(index) {
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this.attributeData = this.generateAttributeData(index, 128, 128);
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this.attributeData = this.generateAttributeData(index);
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var uniforms = Object.assign(
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var uniforms = Object.assign(
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THREE.UniformsLib['lights'],
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THREE.UniformsLib['lights'],
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