Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 15 bytes modified
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@ -139,7 +139,7 @@ GameLib.CustomCode.SnakeBody = function(
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this.mesh = mesh;
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this.mesh = mesh;
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this.applyPositionToMesh();
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this.applyPositionToMesh();
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};
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}.bind(this);
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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return new GameLib.CustomCode.SnakeBody(
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return new GameLib.CustomCode.SnakeBody(
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@ -186,9 +186,10 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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this.snake = this.snake.reduce(
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this.snake = this.snake.reduce(
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function(result, body, index) {
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function(result, body, index) {
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if ((index + 1) >= this.snake.length) {
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if ((index + 1) >= this.snake.length) {
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/**
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/**
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* do nothing
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* Do nothing
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*/
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*/
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} else {
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} else {
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/**
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/**
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