Update: CC - Before Render - Moorcow (qemp4een6t.js) 20 bytes modified
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@ -110,14 +110,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 10);
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/**
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* Max average spawn = 5.41
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* @type {number}
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*/
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* Max average spawn = 5.41
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* @type {number}
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*/
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dice += 6.41;
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/**
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* 53 is one more than average score, in total - should be against your odds to win.
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*/
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* 53 is one more than average score, in total - should be against your odds to win.
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*/
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this.kanisterSpawnScore = this.score + (dice * 53 * this.level);
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}
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