Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 26 bytes modified
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@ -182,7 +182,7 @@ if (this.spawningBullets === true) {
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this.scene.instance.children.map(
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function(child) {
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if (child instanceof THREE.Line) {
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// child.position.y -= 0.01;
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child.position.multiply(new THREE.Vector3(0,-0.1,0));
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}
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}
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);
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