Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 249 bytes modified
parent
db4a65dd11
commit
613819e921
|
@ -1146,12 +1146,27 @@ GameLib.CustomCode.prototype.restore = function() {
|
||||||
*/
|
*/
|
||||||
this.grid[body.position.x][body.position.y] = null;
|
this.grid[body.position.x][body.position.y] = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* If we have snake parts which have not been backed up - dispose of them
|
* If we have snake parts which have not been backed up - dispose of them
|
||||||
*/
|
*/
|
||||||
if (this.backupSnake.indexOf(body) === -1) {
|
var inUse = false;
|
||||||
body.dispose();
|
|
||||||
}
|
this.backupSnake.map(
|
||||||
|
function(backupBody) {
|
||||||
|
if (
|
||||||
|
backupBody.mesh === body.mesh ||
|
||||||
|
backupBody.backupMesh === body.mesh ||
|
||||||
|
backupBody.mesh === body.backupMesh ||
|
||||||
|
backupBody.backupMesh === body.backupMesh
|
||||||
|
) {
|
||||||
|
inUse = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
if (!inUse) {
|
||||||
|
body.dispose();
|
||||||
|
}
|
||||||
|
|
||||||
}.bind(this)
|
}.bind(this)
|
||||||
)
|
)
|
||||||
|
|
Loading…
Reference in New Issue