Update: CC - Before Render - Moorcow (080g209iov.js) 110 bytes modified
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5dc0d9232e
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654e379b45
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@ -23,6 +23,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
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this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
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this.minimumRendererRed = 0;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toRed = new THREE.Color(0.02, 0, 0);
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@ -325,6 +327,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.treesBurning++;
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this.minimumRendererRed += 0.05;
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if (mesh.position.x < 0) {
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this.leftLight.intensity += 0.1;
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this.leftLight.color.g -= 0.05;
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@ -392,8 +396,8 @@ if (this.mouseIsDown) {
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//this.fog.updateInstance('color');
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this.renderer.clearColor.r += 0.01;
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if (this.renderer.clearColor.r > 0.5) {
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this.renderer.clearColor.r = 0.5;
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if (this.renderer.clearColor.r > 0.7) {
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this.renderer.clearColor.r = 0.7;
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}
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this.renderer.updateInstance('clearColor');
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@ -478,8 +482,8 @@ if (this.mouseIsDown) {
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} else {
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this.renderer.clearColor.r -= 0.01;
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if (this.renderer.clearColor.r < 0.32) {
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this.renderer.clearColor.r = 0.32;
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if (this.renderer.clearColor.r < this.minimumRendererRed) {
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this.renderer.clearColor.r = this.minimumRendererRed;
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}
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this.renderer.updateInstance('clearColor');
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