Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 3 bytes modified
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commit
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@ -132,7 +132,7 @@ GameLib.CustomCode.SnakeBody = function(
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case GameLib.CustomCode.BODY_TYPE_HEAD :
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break;
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case GameLib.CustomCode.BODY_TYPE_TAIL :
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this.mesh.rotation.z = Math.PI / 2;
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this.mesh.rotation.z += Math.PI;
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this.mesh.updateInstance('rotation');
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this.position.x += 1;
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break;
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