Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 1 bytes modified
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@ -149,10 +149,10 @@ if (this.spawningBullets === true) {
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var position = this.camera.position.instance.clone();
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var position = this.camera.position.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var lookAt = this.camera.lookAt.instance.clone();
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var direction = position.sub(lookAt);
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//var direction = position.sub(lookAt);
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console.log(direction);
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console.log(position);
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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//var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
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