Update: CC - Before Render - Moorcow (qi81k80v08.js) 332 bytes modified

beta.r3js.org
-=yb4f310 2017-11-11 08:50:15 +01:00
parent bddaac924d
commit 6623a7a544
1 changed files with 36 additions and 24 deletions

View File

@ -2,22 +2,25 @@ if (!this.entityLoaded) {
return;
}
if (
GameLib.Utils.UndefinedOrNull(this.totalTime) ||
GameLib.Utils.UndefinedOrNull(this.spawnTime)
) {
if (GameLib.Utils.UndefinedOrNull(this.loaded)) {
this.loaded = true;
this.bull = this.entityLoaded.bull;
this.star = this.entityLoaded.star;
this.burger = this.entityLoaded.burger;
this.parcel = this.entityLoaded.parcel;
this.bull.instance.visible = false;
this.star.instance.visible = false;
this.burger.instance.visible = false;
this.parcel.instance.visible = false;
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
var cow = GameLib.EntityManager.Instance.findComponentById('bvgbmo4bt1');
var burger = GameLib.EntityManager.Instance.findComponentById('c6pem3i8dt');
cow.instance.visible = false;
burger.instance.visible = false;
this.enemies = [];
@ -36,32 +39,39 @@ if (
);
}
this.scene = GameLib.EntityManager.Instance.findComponentById('q1f5n01iqk');
this.nextSpawnTime = this.getNextSpawnTime();
this.spawnEnemy = function() {
var enemyType = Math.floor((Math.random() * 5) + 1);
var meshType = Math.floor((Math.random() * 2) + 1);
var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
var meshType = GameLib.Utils.GetRandomIntInclusive(1, 4);
var y = Math.floor((Math.random() * 10) + 2);
var y = GameLib.Utils.GetRandomIntInclusive(2, 10));
var apiBox = new GameLib.D3.API.Mesh();
apiBox.materials = [this.boxMaterial];
var speed = 0.5;
var speed = 1;
var box = null;
var mesh = null;
if (meshType === 1) {
box = cow.clone();
} else {
box = burger.clone();
mesh = this.bull.clone();
speed = 0.2;
} else if (meshType === 2) {
mesh = this.star.clone();
speed = 0.3;
} else if (meshType === 3) {
mesh = this.burger.clone();
speed = 0.4;
} else if (meshType === 4) {
mesh = this.parcel.clone();
speed = 0.5;
} else {
console.log('unknown mesh type : ' + meshType);
}
box.instance.visible = true;
mesh.instance.visible = true;
var velocity = null;
@ -73,10 +83,8 @@ if (
var rotation = {x : rotX, y: rotY, z: rotZ};
var enemy = {
mesh : box
mesh : mesh
};
if (enemyType === 1) {
@ -114,6 +122,8 @@ if (
enemy.mesh.updateInstancePosition();
enemy.velocity = velocity;
enemy.rotation = rotation;
enemy.lifeTime = 0;
enemy.life = 15;
@ -134,6 +144,8 @@ this.enemies = this.enemies.reduce(
function(result, enemy) {
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.mesh.rotation.add(enemy.rotation);
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
GameLib.Event.Emit(