diff --git a/mq0yhwbc41.js b/mq0yhwbc41.js new file mode 100644 index 0000000..fe9fa0f --- /dev/null +++ b/mq0yhwbc41.js @@ -0,0 +1,27 @@ +data.event.preventDefault(); + +var touches = Object.keys(data); +/** + * This code is rediculous - but it fixes the bug in ios where audio does not play + */ + +/*GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name : 'Audio - Flamethrower' + } +); + +if (touches.length > 2) { +*/ + GameLib.Event.Emit(GameLib.Event.MOUSE_DOWN); +/*} else { + GameLib.Event.Emit( + GameLib.Event.STOP_AUDIO, + { + name : 'Audio - Flamethrower' + } + ); +}*/ + +//@ sourceURL=touchStart.js \ No newline at end of file