Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 120 bytes modified
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4853591f23
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@ -232,20 +232,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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} else {
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} else {
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if (
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index === 1 &&
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this.state.turning &&
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body.bodyType !== GameLib.CustomCode.BODY_TYPE_TAIL
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) {
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body.backupMesh = body.mesh;
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body.mesh = this.meshBreadCorner.clone();
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body.bodyType = GameLib.CustomCode.BODY_TYPE_CORNER;
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this.state.turning = false;
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}
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var temp = {
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var temp = {
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x : body.position.x,
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x : body.position.x,
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@ -257,7 +244,30 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.position.x = backup.x;
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body.position.x = backup.x;
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body.position.y = backup.y;
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body.position.y = backup.y;
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body.orientation = backup.orientation;
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body.orientation = backup.orientation;
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body.bodyType = backup.bodyType;
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if (
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index === 1 &&
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this.state.turning &&
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body.bodyType !== GameLib.CustomCode.BODY_TYPE_TAIL
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) {
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body.backupMesh = body.mesh;
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body.backupMesh.visible = false;
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body.backupMesh.updateInstance('visible');
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body.mesh = this.meshBreadCorner.clone();
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body.bodyType = GameLib.CustomCode.BODY_TYPE_CORNER;
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this.state.turning = false;
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} else {
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body.bodyType = backup.bodyType;
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}
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backup.x = temp.x;
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backup.x = temp.x;
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backup.y = temp.y;
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backup.y = temp.y;
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