Update: CC - Entity Loaded - Moorcow (m4c2psc19l.js) 468 bytes modified
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m4c2psc19l.js
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m4c2psc19l.js
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@ -12,6 +12,40 @@ this.enemies = [];
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GameLib.D3.CustomCode.MIN_SPAWN_TIME = 1;
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GameLib.D3.CustomCode.MAX_SPAWN_TIME = 4;
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/**
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* Create references to all our 'in game' objects
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*/
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this.bull = GameLib.EntityManager.Instance.findComponentById('mkanjiompv');
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this.star = GameLib.EntityManager.Instance.findComponentById('5iz2kywf68');
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this.burger = GameLib.EntityManager.Instance.findComponentById('g26i649z3j');
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this.parcel = GameLib.EntityManager.Instance.findComponentById('s22s8m06q2');
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this.santa = GameLib.EntityManager.Instance.findComponentById('byqhlnuto0');
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this.camera = GameLib.EntityManager.Instance.findComponentById('2ya9b5if8y');
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this.scene = GameLib.EntityManager.Instance.findComponentById('f5d6aj9iiv');
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this.cursor = GameLib.EntityManager.Instance.findComponentById('ykfzwmaw9j');
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this.thrower = GameLib.EntityManager.Instance.findComponentById('x4rhvbj8cn');
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this.renderer = GameLib.EntityManager.Instance.findComponentById('15rh0z60fi');
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this.treeSmall = GameLib.EntityManager.Instance.findComponentById('rgw0zarct7');
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this.treeMedium = GameLib.EntityManager.Instance.findComponentById('pnsitmldna');
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this.treeLarge = GameLib.EntityManager.Instance.findComponentById('hl3ydrafqd');
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this.stone1 = GameLib.EntityManager.Instance.findComponentById('qg4l7z9kvt');
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this.stone2 = GameLib.EntityManager.Instance.findComponentById('5gxxardq0g');
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this.throwerParticleEngine = GameLib.EntityManager.Instance.findComponentById('0k1sgxm2vq');
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this.materialTreesAndRocks = GameLib.EntityManager.Instance.findComponentById('9mm3vw8wtb');
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GameLib.Event.Emit(
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GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
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null,
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function(graphics) {
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this.graphics = graphics
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}.bind(this)
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);
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this.mouse = new GameLib.Mouse(this.graphics);
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this.raycaster = new GameLib.D3.Raycaster(this.graphics);
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/**
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* Tell all our custom code components that we loaded
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*/
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@ -27,69 +61,17 @@ this.mouseDown.entityLoaded = this;
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this.mouseMove = GameLib.EntityManager.Instance.findComponentById('8a0m30eevi');
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this.mouseMove.entityLoaded = this;
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/**
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* Create references to all our 'in game' objects
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*/
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this.bull = GameLib.EntityManager.Instance.findComponentById('mkanjiompv');
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this.star = GameLib.EntityManager.Instance.findComponentById('5iz2kywf68');
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this.burger = GameLib.EntityManager.Instance.findComponentById('g26i649z3j');
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this.parcel = GameLib.EntityManager.Instance.findComponentById('s22s8m06q2');
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this.santa = GameLib.EntityManager.Instance.findComponentById('byqhlnuto0');
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this.camera = GameLib.EntityManager.Instance.findComponentById('2ya9b5if8y');
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this.scene = GameLib.EntityManager.Instance.findComponentById('f5d6aj9iiv');
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this.cursor = GameLib.EntityManager.Instance.findComponentById('ykfzwmaw9j');
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this.thrower = GameLib.EntityManager.Instance.findComponentById('x4rhvbj8cn');
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this.renderer = GameLib.EntityManager.Instance.findComponentById('15rh0z60fi');
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this.throwerParticleEngine = GameLib.EntityManager.Instance.findComponentById('0k1sgxm2vq');
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GameLib.Event.Emit(
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GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
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null,
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function(graphics) {
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this.graphics = graphics
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}.bind(this)
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);
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this.mouse = new GameLib.Mouse(this.graphics);
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this.raycaster = new GameLib.D3.Raycaster(this.graphics);
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/**
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* Link some objects for MouseMove component
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*/
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this.mouseMove.mouse = this.mouse;
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this.mouseMove.raycaster = this.raycaster;
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this.mouseMove.camera = this.camera;
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this.mouseMove.scene = this.scene;
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this.mouseMove.cursor = this.cursor;
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this.mouseMove.thrower = this.thrower;
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this.mouseMove.throwerParticleEngine = this.throwerParticleEngine;
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/**
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* Link some objects for MouseDown component
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*/
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this.mouseDown.throwerParticleEngine = this.throwerParticleEngine;
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this.mouseDown.beforeRender = this.beforeRender;
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/**
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* Link some objects for MouseUp component
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*/
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this.mouseUp.throwerParticleEngine = this.throwerParticleEngine;
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this.mouseUp.beforeRender = this.beforeRender;
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this.mouseUp.renderer = this.renderer;
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GameLib.Event.Emit(GameLib.Event.MOUSE_UP);
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/**
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* Plant all our trees
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* Plant all our trees - Below code gets generated automatically
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*/
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var treeSmall = GameLib.EntityManager.Instance.findComponentById('rgw0zarct7');
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var treeMedium = GameLib.EntityManager.Instance.findComponentById('pnsitmldna');
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var treeLarge = GameLib.EntityManager.Instance.findComponentById('hl3ydrafqd');
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var stone1 = GameLib.EntityManager.Instance.findComponentById('qg4l7z9kvt');
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var stone2 = GameLib.EntityManager.Instance.findComponentById('5gxxardq0g');
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var materialTreesAndRocks = GameLib.EntityManager.Instance.findComponentById('9mm3vw8wtb');
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var treeSmall = this.treeSmall;
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var treeMedium = this.treeMedium;
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var treeLarge = this.treeLarge;
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var stone1 = this.stone1;
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var stone2 = this.stone2;
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var materialTreesAndRocks = this.materialTreesAndRocks;
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var mesh = null;
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var material = null;
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