diff --git a/bwrgfra6bd.js b/bwrgfra6bd.js new file mode 100644 index 0000000..3a001f9 --- /dev/null +++ b/bwrgfra6bd.js @@ -0,0 +1,946 @@ + + +if (!this.entityLoaded) { + return; +} + +if (GameLib.Utils.UndefinedOrNull(this.initialized)) { + + this.initialized = true; + + GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO); + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name: 'Audio - Xmas' + } + ); + + if (this.blastSubscription) { + this.blastSubscription.remove(); + } + + this.blastSubscription = GameLib.Event.Subscribe( + GameLib.Event.AUDIO_ENDED, + function (data) { + if (data.audio.name.indexOf('Blast') !== -1) { + var play = GameLib.Utils.GetRandomIntInclusive(1, 5); + if (play === 1) { + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name: 'Audio - Ho ho ho' + } + ); + } + } + }.bind(this) + ); + + this.fog = this.entityLoaded.fog; + this.bull = this.entityLoaded.bull; + this.star = this.entityLoaded.star; + this.santa = this.entityLoaded.santa; + this.scene = this.entityLoaded.scene; + this.camera = this.entityLoaded.camera; + this.burger = this.entityLoaded.burger; + this.parcel = this.entityLoaded.parcel; + this.meshes = this.entityLoaded.meshes; + this.renderer = this.entityLoaded.renderer; + this.raycaster = this.entityLoaded.raycaster; + this.kanister = this.entityLoaded.kanister; + this.leftLight = this.entityLoaded.leftLight; + this.rightLight = this.entityLoaded.rightLight; + this.scoreCanvas = this.entityLoaded.scoreCanvas; + this.scoreTexture = this.entityLoaded.scoreTexture; + this.scoreMesh = this.entityLoaded.scoreMesh; + this.throwerLight = this.entityLoaded.throwerLight; + this.fireParticleEngine = this.entityLoaded.fireParticleEngine; + this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine; + this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine; + this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine; + + this.minimumRendererRed = 0.1; + + this.toBlack = new THREE.Color( + data.delta * 3, + data.delta * 3, + data.delta * 3 + ); + + this.toRed = new THREE.Color( + data.delta * 1.2, + 0, + 0 + ); + + this.treesBurning = 0; + this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3); + + this.running = false; + + this.totalTime = 0; + + this.kanisters = 2; + this.kanisterTime = 0; + this.kanisterLife = 16.344; + this.kanisterLeakTime = 0.1; + this.kanisterSpawnScore = 500; + + this.enemiesBurned = 0; + this.enemiesExploded = 0; + + this.setNextKanisterSpawnScore = function () { + + if (this.score > 500) { + this.kanisterSpawnScore = 1000; + } + + if (this.score > 1000) { + this.kanisterSpawnScore = 1500; + } + + if (this.score > 1500) { + this.kanisterSpawnScore = 2500; + } + + if (this.score > 2500) { + this.kanisterSpawnScore = 5000; + } + + if (this.score > 5000) { + var dice = GameLib.Utils.GetRandomIntInclusive(1, 10); + + /** + * Max average spawn = 5.41 + * @type {number} + */ + dice += 6.41; + + /** + * 53 is one more than average score, in total - should be against your odds to win. + */ + this.kanisterSpawnScore = this.score + (dice * 53 * this.level); + } + + console.log('next kanister spawn score: ' + this.kanisterSpawnScore); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'nextKanisterSpawnScoreUpdate', + kanisterSpawnScore: this.kanisterSpawnScore + } + ); + }; + + this.level = 1; + + this.enemySpawnInterval = 5; + this.enemySpawnTime = this.enemySpawnInterval; + + this.score = 0; + + if (this.enemies instanceof Array && this.enemies.length !== 0) { + this.enemies.map( + function (enemy) { + this.kill(enemy); + }.bind(this) + ) + } + + this.scene.meshes.map( + function (mesh) { + if (mesh.burningTreeParticleEngine) { + mesh.burning = false; + mesh.burnLife = 1; + mesh.burningTreeParticleEngine.enabled = false; + } + }.bind(this) + ); + + this.enemies = []; + + this.scores = []; + + this.enemiesSpawned = 0; + + this.fog.density = 0.01; + this.fog.updateInstance('density'); + this.leftLight.intensity = 0.3; + this.leftLight.updateInstance('intensity'); + this.rightLight.intensity = 0.3; + this.rightLight.updateInstance('intensity'); + + GameLib.Event.Emit( + GameLib.Event.GET_GRAPHICS_IMPLEMENTATION, + null, + function (graphics) { + this.graphics = graphics + }.bind(this) + ); + + this.setLevelProperties = function () { + + this.prevLevel = this.level; + + this.level = Math.floor(this.enemiesExploded / 10) + 1; + + //this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2; + + if (this.level === 1) { + this.enemySpawnInterval = 4; + } + + if (this.level === 2) { + this.enemySpawnInterval = 3; + } + + if (this.level === 3) { + this.enemySpawnInterval = 2; + } + + if (this.level > 3) { + this.enemySpawnInterval = 1.5; + } + + console.log('level : ' + this.level + ', spawn interval : ' + this.enemySpawnInterval); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + level: this.level, + enemySpawnInterval: this.enemySpawnInterval, + event: 'levelIncrease' + } + ); + }; + + + this.getNextMesh = function (meshType) { + + var mesh = null; + + for (var i = 0; i < this.meshes[meshType].length; i++) { + if (this.meshes[meshType][i].inUse === false) { + this.meshes[meshType][i].inUse = true; + mesh = this.meshes[meshType][i].mesh; + return mesh; + } + } + + return mesh; + } + + this.spawnEnemy = function (kanister) { + + var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5); + + var meshTypeIndex; + + if (kanister) { + meshTypeIndex = 6; + } else { + meshTypeIndex = GameLib.Utils.GetRandomIntInclusive(1, 5); + } + + var meshType = null; + var speed = 1; + var score = 0; + var burnLife = 1; + var explodeLife = 1; + + if (meshTypeIndex === 1) { + meshType = 'bull'; + score = 10; + speed = 0.2; + } else if (meshTypeIndex === 2) { + meshType = 'star'; + score = 20; + speed = 0.3; + } else if (meshTypeIndex === 3) { + meshType = 'burger'; + score = 50; + speed = 0.4; + } else if (meshTypeIndex === 4) { + meshType = 'parcel'; + score = 75; + speed = 0.5; + } else if (meshTypeIndex === 5) { + meshType = 'santa'; + score = 100; + speed = 0.6; + } else if (meshTypeIndex === 6) { + meshType = 'kanister'; + score = 50; + speed = 0.7; + burnLife = 0; + explodeLife = 0; + } else { + console.warn('unknown mesh type index: ' + meshTypeIndex); + return; + } + + var mesh = this.getNextMesh(meshType); + + if (!mesh) { + console.log('buffer empty.. waiting a bit'); + return; + } + + mesh.burnLife = burnLife; + mesh.explodeLife = explodeLife; + mesh.instance.material.color.setRGB(1, 1, 1); + mesh.instance.material.opacity = 1; + mesh.visible = true; + mesh.updateInstance('visible'); + + if (kanister) { + + this.setNextKanisterSpawnScore(); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'kanisterCountUpdate', + kanisters: this.kanisters + } + ); + + } else { + this.enemiesSpawned++; + this.setLevelProperties(); + } + + var y = GameLib.Utils.GetRandomIntInclusive(2, 10); + + var velocity = null; + + var axis = new GameLib.API.Vector3( + GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1, + GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1 + ); + + axis = axis.normalize(); + + var angle = GameLib.Utils.GetRandomIntInclusive(1, 100) * 0.001; + + var position = {x: 0, y: y, z: 0}; + + var rotation = { + axis: axis, + angle: angle + }; + + var enemy = { + mesh: mesh + }; + + /** + * Link the enemy to the mesh + */ + mesh.enemy = enemy; + + var distance = 100; + var angledistance = distance * Math.sin(Math.PI / 4); + + var life = 2.5 / speed; + + if (enemyType === 1) { + position.x = -distance; + life += 1.5 / speed; + velocity = {x: speed, y: 0, z: 0}; + } + + if (enemyType === 2) { + position.x = distance; + life += 1.5 / speed; + velocity = {x: -speed, y: 0, z: 0}; + } + + if (enemyType === 3) { + position.x = -angledistance; + position.z = -angledistance; + velocity = {x: speed, y: 0, z: speed}; + } + + if (enemyType === 4) { + position.x = angledistance; + position.z = -angledistance; + velocity = {x: -speed, y: 0, z: speed}; + } + + if (enemyType === 5) { + position.x = 0; + position.z = -distance; + velocity = {x: 0, y: 0, z: speed}; + } + + enemy.mesh.position.x = position.x; + enemy.mesh.position.y = position.y; + enemy.mesh.position.z = position.z; + enemy.mesh.updateInstance('position'); + + enemy.mesh.useQuaternion = true; + enemy.mesh.quaternion.axis.x = rotation.axis.x; + enemy.mesh.quaternion.axis.y = rotation.axis.y; + enemy.mesh.quaternion.axis.z = rotation.axis.z; + enemy.mesh.quaternion.angle = rotation.angle; + enemy.mesh.updateInstance('quaternion'); + + enemy.velocity = velocity; + enemy.rotation = rotation; + + enemy.lifeTime = 0; + enemy.life = life; + + enemy.exploding = false; + enemy.burning = false; + enemy.burnLife = 1.5; + enemy.burnTime = 0; + enemy.explodingLife = 2; + enemy.meshType = meshType; + enemy.score = score * this.level; + enemy.isKanister = false; + + if (kanister) { + enemy.isKanister = true; + } else { + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemiesSpawned: this.enemiesSpawned, + enemy: enemy, + event: 'enemySpawned' + } + ); + } + + this.enemies.push(enemy); + }; + + this.drawScore = function (enemy) { + + this.scoreMesh.materials[0].opacity = 1.0; + this.scoreMesh.materials[0].updateInstance('opacity'); + + this.scoreMesh.position = enemy.mesh.position.clone(); + this.scoreMesh.updateInstance('position'); + + this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion); + + var context = this.scoreCanvas.instance.getContext('2d'); + + context.textBaseline = "middle"; + + context.clearRect(0, 0, this.scoreCanvas.width, this.scoreCanvas.height); + + /** + * Write text + */ + context.fillStyle = '#e0b899'; + context.font = '230pt BkBold'; + context.fillText(enemy.score, 0, this.scoreCanvas.height / 2); + + this.scoreTexture.instance.needsUpdate = true; + + }.bind(this) + + this.explodeMesh = function (mesh) { + + mesh.visible = false; + + mesh.updateInstance('visible'); + + var sound = GameLib.Utils.GetRandomIntInclusive(1, 3); + + var name = 'Audio - Blast 1'; + + if (sound === 2) { + name = 'Audio - Blast 2'; + } + + if (sound === 3) { + name = 'Audio - Blast 3'; + } + + mesh.explodeParticleEngine.position.x = mesh.position.x; + mesh.explodeParticleEngine.position.y = mesh.position.y; + mesh.explodeParticleEngine.position.z = mesh.position.z; + mesh.explodeParticleEngine.updateInstance('position'); + mesh.explodeParticleEngine.enabled = true; + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name: name + } + ); + }; + + this.explode = function (mesh) { + + mesh.enemy.exploding = true; + + if (mesh.enemy.isKanister) { + + this.kanisters += 1; + + if (this.kanisters > 9) { + this.kanisters = 9; + } + + console.log('exploding kanister, total count: ' + this.kanisters); + + } else { + + console.log('exploding enemy'); + + this.enemiesExploded += 1; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemy: mesh.enemy, + event: 'enemyExploded' + } + ); + + this.score += mesh.enemy.score; + + this.drawScore(mesh.enemy); + + console.log('score : ' + this.score); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'scoreUpdate', + score: this.score + } + ); + } + + this.explodeMesh(mesh); + }; + + this.burn = function (mesh) { + + console.log('burning enemy ' + mesh.name); + + this.enemiesBurned += 1; + + mesh.enemy.burning = true; + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + enemy: mesh.enemy, + event: 'enemyBurned' + } + ); + + mesh.smokeParticleEngine.position.x = mesh.position.x; + mesh.smokeParticleEngine.position.y = mesh.position.y; + mesh.smokeParticleEngine.position.z = mesh.position.z; + mesh.smokeParticleEngine.updateInstance('position'); + mesh.smokeParticleEngine.enabled = true; + + mesh.fireParticleEngine.position.x = mesh.position.x; + mesh.fireParticleEngine.position.y = mesh.position.y; + mesh.fireParticleEngine.position.z = mesh.position.z; + mesh.fireParticleEngine.updateInstance('position'); + mesh.fireParticleEngine.enabled = true; + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name: 'Audio - Burning' + } + ); + }; + + this.kill = function (enemy) { + + var found = false; + + for (var i = 0; i < 5; i++) { + if (this.meshes[enemy.meshType][i].mesh === enemy.mesh) { + found = true; + this.meshes[enemy.meshType][i].inUse = false; + this.meshes[enemy.meshType][i].mesh.visible = false; + this.meshes[enemy.meshType][i].mesh.updateInstance('visible'); + } + } + + if (!found) { + console.warn('could not find mesh to kill'); + } + + if (enemy.mesh.smokeParticleEngine) { + enemy.mesh.smokeParticleEngine.enabled = false; + } + + if (enemy.mesh.fireParticleEngine) { + enemy.mesh.fireParticleEngine.enabled = false; + } + + if (enemy.mesh.explodeParticleEngine) { + enemy.mesh.explodeParticleEngine.enabled = false; + } + + }.bind(this); + + this.burnTree = function (mesh) { + + if (mesh.burning) { + /** + * Do nothing, this tree is burning + */ + } else { + + mesh.burning = true; + + this.treesBurning++; + + if ( + (this.treesBurning > this.treesBurningToStart) && + !this.running + ) { + this.running = true; + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'gameRunning', + message: 'we have enough trees burning now to start - the enemy will spawn now' + } + ); + } + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'treeBurned', + treesBurning: this.treesBurning, + treesBurningToStart: this.treesBurningToStart + } + ); + + this.minimumRendererRed += 0.01; + + this.fog.density -= 0.00025; + if (this.fog.density < 0.0055) { + this.fog.density = 0.0055; + } + this.fog.updateInstance('density'); + + if (mesh.position.x < 0) { + this.leftLight.intensity += data.delta * 2.5; + + if (this.leftLight.intensity >= 1) { + this.leftLight.intensity = 1; + } + + this.leftLight.updateInstance('intensity'); + + } else { + this.rightLight.intensity += data.delta * 2.5; + + if (this.rightLight.intensity >= 1) { + this.rightLight.intensity = 1; + } + + this.rightLight.updateInstance('intensity'); + + } + + mesh.burningTreeParticleEngine.enabled = true; + + GameLib.Event.Emit( + GameLib.Event.PLAY_AUDIO, + { + name: 'Audio - Burning' + } + ); + } + }; + + GameLib.Event.Emit( + GameLib.Event.GAME_STARTED, + { + game: this + } + ); +} + +this.totalTime += data.delta; +this.enemySpawnTime += data.delta; + +this.scoreMesh.materials[0].opacity -= data.delta * 0.5; +if (this.scoreMesh.materials[0].opacity < 0) { + this.scoreMesh.materials[0].opacity = 0; +} +this.scoreMesh.materials[0].updateInstance('opacity'); + +this.scene.meshes.map( + function (mesh) { + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.sub(this.toRed); + } + }.bind(this) +); + +if (this.mouseIsDown) { + + this.kanisterTime += data.delta * 1.125; + + this.renderer.clearColor.r += 0.01; + if (this.renderer.clearColor.r > 0.45) { + this.renderer.clearColor.r = 0.45; + } + this.renderer.updateInstance('clearColor'); + + this.throwerLight.intensity += 0.05; + if (this.throwerLight.intensity > 2) { + this.throwerLight.intensity = 2; + } + this.throwerLight.updateInstance('intensity'); + + var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes); + intersects.map( + function (intersect) { + + var mesh = intersect.mesh; + + if ( + mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium + mesh.name.indexOf('Hamburger') !== -1 || //burger + mesh.name.indexOf('Star Cookie') !== -1 || //cookie + mesh.name.indexOf('Parcel') !== -1 || //parcel + mesh.name.indexOf('Bull') !== -1 || //bull + mesh.name.indexOf('Tree - Large') !== -1 || //tree large + mesh.name.indexOf('Santa') !== -1 || //santa + mesh.name.indexOf('Tree - Small') !== -1 ||//tree small + mesh.name.indexOf('Kanister') !== -1 //kanister + ) { + + if (mesh.materials[0].name.indexOf('Trees') === -1) { + + if (!mesh.enemy.burning) { + + mesh.burnLife -= data.delta * 1.5; + + if (mesh.burnLife < 0) { + mesh.burnLife = 0; + this.burn(mesh); + } + + mesh.instance.material.color.setRGB( + mesh.burnLife, + mesh.burnLife, + mesh.burnLife + ); + + } else { + + if (!mesh.enemy.exploding) { + mesh.explodeLife -= data.delta * 2.5; + if (mesh.explodeLife < 0) { + mesh.explodeLife = 0; + this.explode(mesh); + } + + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.setRGB( + 1 - mesh.explodeLife, + 0, + 0 + ); + } + } + } + + } else { + + /** + * This happens to trees + */ + if (GameLib.Utils.UndefinedOrNull(mesh.burnLife)) { + mesh.burnLife = 1; + mesh.burning = false; + } + + if (!mesh.burning) { + + mesh.burnLife -= data.delta * 2; + + if (mesh.burnLife <= 0) { + mesh.burnLife = 0; + this.burnTree(mesh); + } + + if (mesh.instance.material.emissive) { + mesh.instance.material.emissive.setRGB( + 1 - mesh.burnLife, + 0, + 0 + ); + } + } + } + } + }.bind(this) + ); + +} +else { + this.kanisterTime += (data.delta * this.kanisterLeakTime); + + this.renderer.clearColor.r -= data.delta; + if (this.renderer.clearColor.r < this.minimumRendererRed) { + this.renderer.clearColor.r = this.minimumRendererRed; + } + this.renderer.updateInstance('clearColor'); + + this.throwerLight.intensity -= data.delta * 3; + if (this.throwerLight.intensity < 0) { + this.throwerLight.intensity = 0; + } + this.throwerLight.updateInstance('intensity'); +} + +var used = this.kanisterTime / this.kanisterLife; + +GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'fuelUsed', + used: used, + percentage: Math.round(used * 100) + '%', + kanisters: this.kanisters + } +); + +if (this.kanisterTime > this.kanisterLife) { + + this.kanisterTime = 0; + this.kanisters -= 1; + + console.log('kanister count: ' + this.kanisters); + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'kanisterCountUpdate', + kanisters: this.kanisters + } + ); + + if (this.kanisters < 0) { + console.log('no more kanisters'); + GameLib.Event.Emit( + GameLib.Event.GAME_OVER, + { + game: this + } + ); + } +} + +if (this.enemySpawnTime > this.enemySpawnInterval && this.running) { + this.enemySpawnTime = 0; + this.spawnEnemy(false); +} + +this.enemies = this.enemies.reduce( + function (result, enemy) { + + /** + * Update enemy position and rotation + */ + enemy.mesh.position.x += enemy.velocity.x * data.delta * 60; + enemy.mesh.position.y += enemy.velocity.y * data.delta * 60; + enemy.mesh.position.z += enemy.velocity.z * data.delta * 60; + enemy.mesh.updateInstance('position'); + + enemy.mesh.quaternion.angle += enemy.rotation.angle * data.delta * 60; + enemy.mesh.updateInstance('quaternion'); + + /** + * Update its lifetime + */ + enemy.lifeTime += data.delta; + if (enemy.lifeTime > enemy.life) { + + GameLib.Event.Emit( + GameLib.Event.GAME_DATA, + { + event: 'enemyLifetimeReached', + enemy: enemy + } + ); + + /** + * We only remove the things we cloned + */ + this.kill(enemy); + return result; + } + + if (enemy.exploding === true) { + + /** + * We need to wait one render cycle for the smoke explode particle engine + * and then kill the enemy + */ + if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) { + enemy.waiting = true; + result.push(enemy); + } else { + this.kill(enemy); + } + + return result; + } + + if (enemy.burning) { + + if (!enemy.exploding) { + enemy.burnTime += data.delta; + if (enemy.burnTime > enemy.burnLife) { + this.explode(enemy.mesh); + } + } + + if (enemy.mesh.smokeParticleEngine) { + enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x; + enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y; + enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z; + enemy.mesh.smokeParticleEngine.updateInstance('position'); + } + + if (enemy.mesh.fireParticleEngine) { + enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x; + enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y; + enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z; + enemy.mesh.fireParticleEngine.updateInstance('position'); + } + + result.push(enemy); + return result; + } + + result.push(enemy); + return result; + + }.bind(this), + [] +); + +if (this.score > this.kanisterSpawnScore) { + this.spawnEnemy(true); +} + +return null;//# sourceURL=beforeRender.js