Update: CC - Demo New - Key Up (194yv3pctj.js) 341 bytes modified
parent
f51c7939a4
commit
6e1b93d45b
|
@ -14,8 +14,6 @@ if (!this.initialized) {
|
||||||
this.boxGeometry = this.entityLoaded.boxGeometry;
|
this.boxGeometry = this.entityLoaded.boxGeometry;
|
||||||
this.instancedGeometry = this.entityLoaded.instancedGeometry;
|
this.instancedGeometry = this.entityLoaded.instancedGeometry;
|
||||||
|
|
||||||
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
|
|
||||||
|
|
||||||
this.initialized = true;
|
this.initialized = true;
|
||||||
|
|
||||||
console.log('key up initialized');
|
console.log('key up initialized');
|
||||||
|
@ -23,6 +21,14 @@ if (!this.initialized) {
|
||||||
|
|
||||||
if (data.code === 'KeyL') {
|
if (data.code === 'KeyL') {
|
||||||
|
|
||||||
|
var colors = [];
|
||||||
|
|
||||||
|
for (var i = 0; i < this.boxGeometry.instance.attributes.position.count; i++) {
|
||||||
|
colors.push(1, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.boxGeometry.instance.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
||||||
|
|
||||||
var heightData = this.imageSpoon.getHeightData();
|
var heightData = this.imageSpoon.getHeightData();
|
||||||
|
|
||||||
var instances = 16384; //128 x 128
|
var instances = 16384; //128 x 128
|
||||||
|
@ -30,6 +36,7 @@ if (data.code === 'KeyL') {
|
||||||
var x, y = 0;
|
var x, y = 0;
|
||||||
|
|
||||||
var positions = [];
|
var positions = [];
|
||||||
|
var colors = [];
|
||||||
|
|
||||||
for (x = 0; x < 128; x++) {
|
for (x = 0; x < 128; x++) {
|
||||||
for (y = 0; y < 128; y++) {
|
for (y = 0; y < 128; y++) {
|
||||||
|
@ -37,6 +44,9 @@ if (data.code === 'KeyL') {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.instancedGeometry.instance.attributes.position = this.boxGeometry.instance.attributes.position;
|
||||||
|
this.instancedGeometry.instance.attributes.color = this.boxGeometry.instance.attributes.color;
|
||||||
|
|
||||||
this.instancedGeometry.instance.addAttribute('instancePosition', new THREE.InstancedBufferAttribute( new Float32Array(positions), 3));
|
this.instancedGeometry.instance.addAttribute('instancePosition', new THREE.InstancedBufferAttribute( new Float32Array(positions), 3));
|
||||||
|
|
||||||
console.log('got data');
|
console.log('got data');
|
||||||
|
|
Loading…
Reference in New Issue