Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 0 bytes modified
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@ -132,7 +132,7 @@ GameLib.CustomCode.prototype.advanceClouds = function(delta) {
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this.cloudTime += diff;
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if (this.cloudTime > 4) {
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if (this.cloudTime > 3) {
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this.spawnCloud();
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this.cloudTime = 0;
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}
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