Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 221 bytes modified
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@ -111,9 +111,13 @@ GameLib.CustomCode.prototype.startAnimation = function (index) {
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for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
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for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
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var bacon = this.tile_bacon_disappearing.clone();
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var bacon = this.tile_bacon_disappearing.clone();
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bacon.visible = true;
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bacon.updateInstance('visible');
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bacon.position.x = x;
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bacon.position.x = x;
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bacon.position.y = index;
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bacon.position.y = index;
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bacon.position.z = 0.2;
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bacon.position.z = 3;
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bacon.updateInstance('position');
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bacon.updateInstance('position');
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this.ccBeforeRender.grid[index][x].baconDisappearing = bacon;
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this.ccBeforeRender.grid[index][x].baconDisappearing = bacon;
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@ -125,16 +129,22 @@ GameLib.CustomCode.prototype.startAnimation = function (index) {
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var glow = this.tile_glow.clone();
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var glow = this.tile_glow.clone();
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glow.visible = true;
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glow.updateInstance('visible');
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glow.position.y = index;
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glow.position.y = index;
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glow.position.x = (GameLib.CustomCode.TETRIS_GRID_WIDTH / 2) - 0.5;
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glow.position.x = (GameLib.CustomCode.TETRIS_GRID_WIDTH / 2) - 0.5;
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glow.position.z = 2;
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glow.position.z = 4;
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glow.updateInstance('position');
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glow.updateInstance('position');
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var flames = this.tile_flames_small.clone();
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var flames = this.tile_flames_small.clone();
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flames.visible = true;
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flames.updateInstance('visible');
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flames.position.y = index + 0.5;
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flames.position.y = index + 0.5;
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flames.position.x = (GameLib.CustomCode.TETRIS_GRID_WIDTH / 2) - 0.5;
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flames.position.x = (GameLib.CustomCode.TETRIS_GRID_WIDTH / 2) - 0.5;
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flames.position.z = 2;
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flames.position.z = 5;
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flames.updateInstance('position');
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flames.updateInstance('position');
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var animationObject = {
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var animationObject = {
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@ -592,7 +602,7 @@ GameLib.CustomCode.prototype.drawGrid = function () {
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for (var y = 0; y < (GameLib.CustomCode.TETRIS_GRID_HEIGHT - GameLib.CustomCode.TETRIS_GRID_HEADSPACE); y++) {
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for (var y = 0; y < (GameLib.CustomCode.TETRIS_GRID_HEIGHT - GameLib.CustomCode.TETRIS_GRID_HEADSPACE); y++) {
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for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
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for (var x = 0; x < GameLib.CustomCode.TETRIS_GRID_WIDTH; x++) {
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points.push(x, y, 0.17);
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points.push(x, y, 2);
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}
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}
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}
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}
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@ -943,7 +953,7 @@ GameLib.CustomCode.prototype.spawnBlock = function () {
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center.position.y = 0;
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center.position.y = 0;
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center.position.x = 0;
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center.position.x = 0;
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center.position.z = 0.4;
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center.position.z = 3.5;
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if (blockType === GameLib.CustomCode.TETRIS_BLOCK_I) {
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if (blockType === GameLib.CustomCode.TETRIS_BLOCK_I) {
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