Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 28 bytes modified
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1d889a9c74
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@ -171,16 +171,16 @@ GameLib.CustomCode.prototype.createGameMesh = function(image, visible) {
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/**
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/**
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* Create our objects
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* Create our objects
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*/
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*/
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this.meshBreadHead = this.createGameMesh(this.imageBreadHead);
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this.meshBreadHead = this.createGameMesh(this.imageBreadHead, false);
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this.meshBreadHead.useQuaternion = false;
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this.meshBreadHead.useQuaternion = false;
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this.meshBreadTail = this.createGameMesh(this.imageBreadTail);
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this.meshBreadTail = this.createGameMesh(this.imageBreadTail, false);
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this.meshBreadTail.useQuaternion = false;
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this.meshBreadTail.useQuaternion = false;
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this.meshBreadPatty = this.createGameMesh(this.imageBreadPatty);
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this.meshBreadPatty = this.createGameMesh(this.imageBreadPatty, false);
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this.meshBreadPatty.useQuaternion = false;
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this.meshBreadPatty.useQuaternion = false;
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this.meshBreadCorner = this.createGameMesh(this.imageBreadCorner);
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this.meshBreadCorner = this.createGameMesh(this.imageBreadCorner, false);
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this.meshBreadCorner.useQuaternion = false;
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this.meshBreadCorner.useQuaternion = false;
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this.meshBacon = this.createGameMesh(this.imageBacon, false);
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this.meshBacon = this.createGameMesh(this.imageBacon, false);
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