Update: CC - Entity Loaded - Moorcow (gr0qs6v7dd.js) 0 bytes modified
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@ -42,9 +42,9 @@ var scene = GameLib.EntityManager.Instance.findComponentById('lpdxa66480');
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var i = 0;
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var tempTree = null;
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for (i = 1; i <= 30; i += 2) {
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for (i = 1; i <= 10; i += 1) {
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tempTree = treeLarge.cloneInstance();
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tempTree.position.x = Math.sin(i) * 50;
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tempTree.position.x = Math.cos(i) * 50;
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//tempTree.position.z = -1 * Math.cos(i) * 60;
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}
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