diff --git a/21g30t1e75.js b/21g30t1e75.js index a6cf3ca..09bff3e 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -175,6 +175,7 @@ GameLib.CustomCode.prototype.createGameMesh = function(image, visible) { /** * Create our objects */ +/* this.meshBreadHead = this.createGameMesh(this.imageBreadHead, false); this.meshBreadHead.useQuaternion = false; @@ -193,7 +194,7 @@ this.meshOnion = this.createGameMesh(this.imageOnion, false); this.meshOnionRing = this.createGameMesh(this.imageOnionRing, false); this.meshPatty = this.createGameMesh(this.imagePatty, false); this.meshTomato = this.createGameMesh(this.imageTomato, false); - +*/ GameLib.CustomCode.prototype.createFood = function(delta) { this.foodTime += delta; @@ -210,22 +211,22 @@ GameLib.CustomCode.prototype.createFood = function(delta) { switch (foodType) { case GameLib.CustomCode.FOOD_BACON : - mesh = this.meshBacon.clone(); + mesh = this.createGameMesh(this.imageBacon); break; case GameLib.CustomCode.FOOD_CHEESE : - mesh = this.meshCheese.clone(); + mesh = this.createGameMesh(this.imageCheese); break; case GameLib.CustomCode.FOOD_ONION : - mesh = this.meshOnion.clone(); + mesh = this.createGameMesh(this.imageOnion); break; case GameLib.CustomCode.FOOD_ONION_RING : - mesh = this.meshOnionRing.clone(); + mesh = this.createGameMesh(this.imageOnionRing); break; case GameLib.CustomCode.FOOD_PATTY : - mesh = this.meshPatty.clone(); + mesh = this.createGameMesh(this.imagePatty); break; case GameLib.CustomCode.FOOD_TOMATO : - mesh = this.meshTomato.clone(); + mesh = this.createGameMesh(this.imageTomato); break; default : console.warn('unhandled food type');