Update: CC - Before Render - Moorcow (autqzs1rvq.js) 0 bytes modified
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@ -47,7 +47,7 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.fuelFinished = false;
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this.fuelFinished = false;
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this.level = 1;
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this.level = 1;
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this.spawnInterval = 50;
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this.spawnInterval = 10;
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this.score = 0;
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this.score = 0;
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this.lives = 10;
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this.lives = 10;
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